NEOGEO


Search through the forums for more details, but someone released a private beta of the emu privately and development on it was stopped.

Also, it's NeoGeo Pocket, there are two Metal Slug games for it that would be better than nothing, but they aren't as good as the actual NeoGeo games.
 
is anyone developing a neogeo emu then? - its actually the neogeo ones i want to play - metals slugs - beat em ups like sfa3 etc...
For the record, the system is called Neo Geo MVS; "Neo Geo" was a brand, MVS was the arcade product.

MVS didn't have SFA3.. it had King of Fighters and a bajillion other fighters, mostly bad :)

An MVS emulator on 132MHz woudl be pretty darned rough to make... remember how slow it is a a lowly 1GHz PC with MAME? ;)

jeff
 
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Erm... SFA3 ain't NeoGeo. It's Capcom CPS2. Wrong company, wrong hardware.

Aside from that, NeoGeo emulation on GP32 would probably be doable to some degree, considering it had the same CPU as Atari ST atho 50% faster. But the real problem is RAM. GP32 has very little RAM for NeoGeo games - there are some small ones like Puzzle Bobble that might work, but Metal Slug, KoF etc. - you need way more memory to hold them.

Unless someone comes up with a viable way to expand internal GP32 memory, or Game Park releases an upgraded system, NeoGeo MVS/AES emulation will face serious limitations. Oddly, NeoGeo CD emulation might be possible, since it had about 7MB RAM, but it would be very, very, very tight.
 
"MVS didn't have SFA3.. it had King of Fighters and a bajillion other fighters, mostly bad "

Skeezix, NeoGeo had many GREAT fighters, including some of the KoF's, the Samurai Showdowns, Last Blades, Garou, Real Bouts, Waku Waku 7, and a few others. There were more good fighters than bad on NeoGeo. Too many fighters, that's all.
 
you0 will never see a true neo-geo emulator on the gp32. Neo-geo pocket is more than possibleat full speed with sound but9 the home or arcade version will never be seen on the gp32. As for SFA3 that game was capsom system 2 which was also an amazing arcade system but will also never be emulated on the gp32. As for the comment on the neo-geo having too many fighters and them being mostly bad I would personally say that neo-geo had some of the best figters ever made. Look at the king of fighters series, while out dated by todays standards as far as graphis go there are very few games that compare to those. The same goes with capcom I would have to say that both compaines can't be touched when it comes to fighting games even today their fighters are the best around. I sincerly hope that gamepark after spending a great deal of money to buy the rights to the capcome licence will not drop the ball and forget about their port of SFA3. As well I wish the guy who is attempting to rip the graphics and sound of kof2000 the best of luck its a big job and I hope he can finish it because it would be gret to see. Either of those projects while unlikley would push the gp32 to diffrent levels at together and would ensure that I would never put the thing down.
 
"you0 will never see a true neo-geo emulator on the gp32. Neo-geo pocket is more than possibleat full speed with sound but9 the home or arcade version will never be seen on the gp32."

Not true.

NeoGeo MVS/AES is not the magical powerhouse people think. 12Mhz 68000 (Atari ST has an 8Mhz 68K as a comparison), tiny work RAM, Yamaha 2610 sound chip, and a custom 2D chip with 380 sprites, 3 scrolling playfields and hardware scaling routines.

It is possible to emulate on GP32, just not very fast and it could only use the few games that would fit into the RAM. I used to run NeoRAGEx on my P90/16MB RAM laptop years ago - it was slow, no sound, but you could play it. The GP32 can do it. If you use MAME code, no, it's too slow - but a custom emu using an ARM9 ASM 68000 core, yes. Easy, no. Possible, definitely.
 
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Well, I thought of a crazy idea, why not make it load data from the SMC when needed? (like to fetch the next level or next SET of levels or such and data after the first one is loaded) and pause to have a 'loading' screen while the ram clears and refreshes with the new data?) Ok it sounds impossible...
 
A good example to look to would be the various NeoGeo Mame emu's for the Dreamcast. Now, even though the Dreamcast has 16MB of memory it still can't load the majority of the games (including most of the KOF series, which is probably the only real reason for emulating a NeoGeo MVS).

However, the thought of a NeoGeo pocket emulator is very, very nice!

Read that it was only released for private beta.. has anyone tested it here and what is it like?

I think I prefer the thought of emulating a handheld rather than a full blown arcade console.. the games were designed for "portable play"!! ;)

And the splitting memory thing.. don't think it's possible, I think someone tried it for dreamcast and had a lot of problems. I suppose you could possible hack the original roms and downgrade the image and sound quality to make the rom overall smaller in size... which you probably wouldn't notice on a tiny screen!
 
The emulating of a neo geo cd system seems like a very good idea.

# Internal RAM: 7Mb of DRAM
# Video RAM: 512Kb
# S RAM: 64Kb

but that is a TIGHT squeeze
 
Read that it was only released for private beta.. has anyone tested it here and what is it like?


I have heard that the private beta that you are thinking of was slow with no sound. However the author has droped the project because his private beta was leaked and then he was mail bombed. As of now to my knowledge there are no ngp emulators for gp32 in the works. I hope I'm wrong and that someone is working one one but just hasn't anounced it.
 
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