Yannick
Member
Situation sketch:
I developed a minimalistic 2D engine with SDL/Lua5.1 on Ubuntu Hardy (with backports on)
The engine does nothing fancy, just SDL, Lua and some boost/stl collections.
I decided LuaBind is the best option to clean up my Lua API
The ubuntu luabind package is version 0.7.0 wich is only compatible with Lua 5.0 and an older version of boost.
I want my games to run on Ubuntu and the pandora.
My questions to a more experienced game developer:
Should I go thru the trouble of custom building my libs?
Should I just stick with ubuntu/debian *-dev packages and use older lib versions?
I developed a minimalistic 2D engine with SDL/Lua5.1 on Ubuntu Hardy (with backports on)
The engine does nothing fancy, just SDL, Lua and some boost/stl collections.
I decided LuaBind is the best option to clean up my Lua API
The ubuntu luabind package is version 0.7.0 wich is only compatible with Lua 5.0 and an older version of boost.
I want my games to run on Ubuntu and the pandora.
My questions to a more experienced game developer:
Should I go thru the trouble of custom building my libs?
Should I just stick with ubuntu/debian *-dev packages and use older lib versions?