Kippykip
BFG 9000
I don't play N64 so this wouldn't worry me too much, but I'd be interested to know if the dual 1.5ghz ARM CPU would be enough power to handle N64 emulation.
Most games are playable at double resolution on the 5+ year old predecessor of the Pyra the Pandora.I don't play N64 so this wouldn't worry me too much, but I'd be interested to know if the dual 1.5ghz ARM CPU would be enough power to handle N64 emulation.
Oh ok that's great to know!Most games are playable at double resolution on the 5+ year old predecessor of the Pyra the Pandora.
Yeah I was mostly considering the 1Ghz in my comment. But the CC and Rebirth models overclocked could handle quite a bit of the games.A lot of people said N64 was slow on the Pandora, but those comments were made before the 1ghz model existed.
Oh sweet!Yeah I was mostly considering the 1Ghz in my comment. But the CC and Rebirth models overclocked could handle quite a bit of the games.
You do realize that it doesn't even support Linux at all?Wouldn't it be compatible to just compile Project64 and use that instead?
No I didn't realise it doesn't run on linux, I wouldn't know as I barely use that emulator.You do realize that it doesn't even support Linux at all?
To be able to "just compile" would mean that it 1. supports the same OS - i.e. Linux (or at least Unix), 2. uses APIs that are already available (OpenGL ES, SDL etc) and 3. either already contains handcrafted optimizations for your target architecture or doesn't use *any* architecture-specific/hand-crafted optimizations. This one probably fails in all 3 aspects.
You do realize that it doesn't even support Linux at all?
To be able to "just compile" would mean that it 1. supports the same OS - i.e. Linux (or at least Unix), 2. uses APIs that are already available (OpenGL ES, SDL etc) and 3. either already contains handcrafted optimizations for your target architecture or doesn't use *any* architecture-specific/hand-crafted optimizations. This one probably fails in all 3 aspects.