PoisonedV
Yeah, I'm a GIRL gamer, what of it?
Pixitu, thats beautiful.
Armoires?grahf said:how about ARM wars?
Looks like we have to place every sort of tile (like corners) per hand. Will there ba a "automatic" placement of matching tiles like in the original AW Editors? I.E. if you place a earth tile into water, it automaticly generates shores around or Road junctions automaticly have the right Junction tile etc?Geuben said:Screenshot 2 - Expanded menu for current tile group
No problem. Just try It and you will see, what I mean. With this "matching tile technique" you just pic the tile of a river and use it as some kind of brush. If you draw a corner or so, these river "brush" automaticly makes a corner into the river complete with all needed tiles. Same for roads. There also is a nice "random map" feature that generates a Map layout. Could also save a huge ammount of Editing-Time.Geuben said:Having never used the map editor in AW, I wasn't aware of such a function. Im sure I could implement one though, I'll add it to the list of stuff to be done.
Later, at the moment there are much more important things to be done, once most things are implemented and ive had a crack at adding AI, I look at adding the extras, like additional units and CO powers. Also I dont want the CO powers to be the same as in AW, so will have to think of some new ones.fusion_power said:...And another Question, is there some kind of CO (Commander) system planed sooner or later? ...