Release Minilens


x1212

Member
Joined
Apr 1, 2013
Messages
134
Here is Minilens, a game made by KOBUGE-Games.

It's a nice little puzzle plattformer about destroying radioactive barrels and collecting flowers.

preview1.png


official website: http://kobuge-games.github.io/minilens/

I recommend using the fullscreen option.
 
Gave this a go, nice little game. However, lots of crashes.

First was when I tried to set fullscreen (ended up modding config by hand), and the othr was when trying to get back to the menu after completing a level

Also,

warp portal showed as black square, not sure if this was right

 heres part of the pndout

=======================================================================================
PND             : /media/Gaming/pandora/menu/minilens.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/Gaming/pandora/appdata/minilens
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : ./start.sh
ARGUMENTS       : <unset>
=======================================================================================
[sUTjoystick]: module loaded
[1;31;40mERROR: get_unique_ID: [1;37;40mMethod/Function Failed, returning: ""
[0;31;40m   At: core/os/os.cpp:442.[0;0;37m
[1;31;40mERROR: setup: [1;37;40mCondition ' version ' is true.
[0;31;40m   At: drivers/gles2/shader_gles2.cpp:601.[0;0;37m
S3TC: 0 ATITC: 0
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[sUTjoystick]: mouse emulation enabled
[1;31;40mERROR: get_unique_ID: [1;37;40mMethod/Function Failed, returning: ""
[0;31;40m   At: core/os/os.cpp:442.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
len bytes: 277296 bufsize: 277296
len bytes: 39680 bufsize: 39680
len bytes: 40748 bufsize: 40748
len bytes: 333824 bufsize: 333824
[sUTjoystick]: mouse emulation disabled
[1;31;40mERROR: _update_framebuffer: [1;37;40mCould not create framebuffer!!
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[0;31;40m   At: drivers/gles2/rasterizer_gles2.cpp:10350.[0;0;37m
[1;31;40mERROR: get_unique_ID: [1;37;40mMethod/Function Failed, returning: ""
[0;31;40m   At: core/os/os.cpp:442.[0;0;37m
open and parse!
MAGIC: 1128612935
MODE: 1
[1;31;40mERROR: get_unique_ID: [1;37;40mMethod/Function Failed, returning: ""
[0;31;40m   At: core/os/os.cpp:442.[0;0;37m
open and parse!
[sUTjoystick]: mouse emulation enabled
 
 
Now if only there was a game about destroying flowers and leaving radioactive waste everywhere.  When I try this I will pretend that is what is going on and see how it fits.
 
@pmprog: I was able to reproduce this by reverting my graphics-driver to the default one, I'll see if I can fix that (most likely this can be solved by deactivating mipmaps ... )

@rygD: I think I'm going to post that in the official forums where they discuss the future of the game :D     ...    now that I think about it, the flowers disappear while the radioactive barrels are dumped in the sea :blink:
 
The crashes in the menu only appear full screen/scaled. If not scaled the menu is however slugish for me. 

Total different to in-game. Using a hotkey to toogle makes it working like a charm. 

This is pretty hard btw. 
 
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