varioustimes
Still Fresh
- Joined
- Dec 23, 2007
- Messages
- 33
i hope its ok to post a couple of bits from a thread at the milkytracker forums.
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"If you touch anywhere on the pattern it brings a menu (mute chan etc) up rather than moving the cursor to that point. The mouse arrow move close to where you touch. If you touch one of the buttons on the lower half or on other screens the gui works and depresses the button but it doesnt have any effect. When you push the a button there is also no effect .. if you use the joypad again the arrow moves from where it was before you used the touch screen and a only works when you get back to the button in that way.
I think that covers it."
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"If it brings up a context menu it basically means the tap is recognized as right mouse button click instead of a left click. You need to understand that it is the underlying SDL implementation which needs to support the stylus tap and report it as a mouse button click. SDL is a system library that comes shipped with your GP2X. MilkyTracker relies on that library, so you should ask around if SDL on the GP2X correctly supports the stylus as an input device, if there are known problems and maybe have a look if games using the SDL have same similiar problems."
Is there any way to change this? And is the above the same for you xcen?
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"If you touch anywhere on the pattern it brings a menu (mute chan etc) up rather than moving the cursor to that point. The mouse arrow move close to where you touch. If you touch one of the buttons on the lower half or on other screens the gui works and depresses the button but it doesnt have any effect. When you push the a button there is also no effect .. if you use the joypad again the arrow moves from where it was before you used the touch screen and a only works when you get back to the button in that way.
I think that covers it."
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"If it brings up a context menu it basically means the tap is recognized as right mouse button click instead of a left click. You need to understand that it is the underlying SDL implementation which needs to support the stylus tap and report it as a mouse button click. SDL is a system library that comes shipped with your GP2X. MilkyTracker relies on that library, so you should ask around if SDL on the GP2X correctly supports the stylus as an input device, if there are known problems and maybe have a look if games using the SDL have same similiar problems."
Is there any way to change this? And is the above the same for you xcen?