ozzyfreakdude
Still Fresh
- Joined
- Feb 14, 2011
- Messages
- 92
This isn't a problem specific to the Pandora, because the desktop version of gngeo acts in the same way. I figured somebody here might have a clue, though, since it's a pretty popular game.
I've been pulling my hair out trying to get Metal Slug 3 working in GnGeo. I've gotten all of the other Metal Slug games to work, but MS3 just won't cooperate. I've done everything that every thread I could find online has said, and it crashes on me.
Generally the graphics are garbled. That's fine, but even when I use decrypted p and c roms, they're STILL garbled
There's a rom driver which decrypts the graphics itself (mslug3n), which I can get to load the unibios logo without graphic corruption - telling me that I have it decrypted correctly. However, it then crashes.
The xgngeo frontend doesn't display the entire output. The frontend displays the following error message:
Gngeo returned the following message:
Convert tile [*************************************************************
But if I try to launch the rom directly from the terminal (from my desktop), I get more detail:
patrick@Patrick-Desktop:~$ gngeo "/home/patrick/.gngeo/Roms/Testing/mslug3n.zip"
Decrypt GFX [******************************************************************
Convert tile [*************************************************************Segmentation fault
Basically the tile finishes converting, the game tries to launch, and then it crashes with a segmentation fault.
Any ideas? Has anybody gotten it to work at all in gngeo?
I've been pulling my hair out trying to get Metal Slug 3 working in GnGeo. I've gotten all of the other Metal Slug games to work, but MS3 just won't cooperate. I've done everything that every thread I could find online has said, and it crashes on me.
Generally the graphics are garbled. That's fine, but even when I use decrypted p and c roms, they're STILL garbled
There's a rom driver which decrypts the graphics itself (mslug3n), which I can get to load the unibios logo without graphic corruption - telling me that I have it decrypted correctly. However, it then crashes.
The xgngeo frontend doesn't display the entire output. The frontend displays the following error message:
Gngeo returned the following message:
Convert tile [*************************************************************
But if I try to launch the rom directly from the terminal (from my desktop), I get more detail:
patrick@Patrick-Desktop:~$ gngeo "/home/patrick/.gngeo/Roms/Testing/mslug3n.zip"
Decrypt GFX [******************************************************************
Convert tile [*************************************************************Segmentation fault
Basically the tile finishes converting, the game tries to launch, and then it crashes with a segmentation fault.
Any ideas? Has anybody gotten it to work at all in gngeo?