GP2X Megazeux


Oncer

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Hi everyone.

I just managed to compile Megazeux for the GP2X. No big deal, had to replace the modplug code by mikmod, made some hacks to increase performance (music still stutters in big boards) and mapped the most important keys to GP2X buttons.

Here's the download, please test it and write your thoughts!
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,1727

Uh, and all of you that don't know Megazeux, you won't make much sense of it, sorry. ;)
 
MegaZeux, or in short MZX, is a game creation system (GCS) based on Tim Sweeney/Epic Megagames' classic shareware game ZZT. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
http://en.wikipedia.org/wiki/MegaZeux (thx for any links <_<, or description)
 
Wow, by far this is the best port made for the GP2X by far. It beats any of those emulators that you guys like to play so much. Thanks! Possible that you can make a ZZT interpreter with the zztlib?
 
JaqMs posted on Aug 9 2006 at 10:02 PM said:
Wow, by far this is the best port made for the GP2X by far. It beats any of those emulators that you guys like to play so much. Thanks! Possible that you can make a ZZT interpreter with the zztlib?

Thanks for the compliment. Have you tried it already?

About the ZZT port:
What is zztlib and where can I get it?
Sorry, but I don't know much about ZZT. I played it once using DOS, that's all. Is there already a possibility to play ZZT games in Linux (if not, the port would require very hard work)?
Also, I don't think that the source code of ZZT is available, is it?
 
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