Release Maze Of Galious And Roadfigher Remake Port


Dimacus

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Hello there.
Let me present the following ports to you;
The Maze of Galious And Roadfighter remakes by Braingames

Let me begin with Maze of Galious, or MoG as it is often shortened.


screenshot4.jpg
(screenshot is using the Naramura graphic set, included)
The braingames page for this game is http://www.braingames.getput.com/mog/

(Taken from their page)
The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.

MoG is a very addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some really great demons at the end of each level.
The gameplay of MoG is not the boring linear one. In MoG you are free to go everywhere you want from the beginning of the game.
You have to be very careful of the order in which you visit all the rooms in the HUGE map if you want to keep your character alive.
The map is structured in a main map (called the castle) and 10 submaps (called the worlds).
Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds.
To complete the game you have to defeat the boss at the end of each one of the 10 worlds.
You are free to revisit each world as often as you want in order to see if you have missed something.
To defeat all 10 demons you control two characters: Popolon and Aphrodite.
Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.

There are several different graphics sets as well as sound sets included, you can, anytime you want, switch between them using the F9 and F10 keys.

The controls can be defined ingame, but some keys are however hard-coded, so, don't configure the game to use any of the following buttons:
Left Shoulder button (Zoom out)
Right Shoulder button (Zoom in)
Start usually brings up a menu, or quit's said menu.
Escape (exit the game)
D-Pad UP (climb ladders)
Any Fx key or the numerical keys (f9 & f10 changes sound/gfx theme)

The Default controls are (and these are remapable by pressing the 'K' key):
Dpad for movement (DPad-up is hardcoded to climb ladders, binding it to something else will cause the game to do that and try and climb ladders.)
A - attack w. sword
X - jump
B - use item
Y - Item menu
Select - pause (Select also brings forth the Load screen, if you are in the main menu, this mapping cannot be changed)


Don't forget that you need to press F5-F9 (save slots) in the save room in order to save the text string.
These keys recall that text string in the load screen.

You can download the PND from the filearchive HERE
And the sources I used HERE

Next up is RoadFighter.

roadfighter.jpg


The braingames page for this game is http://www2.braingames.getput.com/roadf/
RoadFighter is a remake of an MSX classic with the same name.
It is a simple racing game, where the goal is to reach the end of the level before your fuel runs out.
This is not as simple as it sounds since there are other vehicles on the road, some even trying to run you off the road!.

Controls are fairly simple and can be change in-game.
D-Pad left and right turns you left/right.
A key accelerates.

Fn-Q/Esc aborts your current race.

You can download the PND from the filearchive HERE
And the sources I used HERE

Have fun!
 
Hi,

Thanks for the Road Fighter port !

Already tried this game on an homebrew enabled Wii, and it was great fun :)

I noticed some "strong" ghosting with the pink colored elements (car and heart), is there something to be done about it, or is it a screen issue ?

EDIT: it's noticeable also with the red truck...

Could you make the game bigger and/or fullscreen, or would scaling it up look butt ugly ?

Bye and thanks again !

Magic Sam
 
Thanks for these. great work!

Do you have any plans to release The Goonies and F1 Spirit? These were both brilliant conversions
 
I've been playing a lot of Maze of Galious. It's pretty fun. It really reminds me of NES Zelda for some reason.
 
Sorry for taking so long to reply.

Magic Sam said:
Hi,

Thanks for the Road Fighter port !

Already tried this game on an homebrew enabled Wii, and it was great fun :)

I noticed some "strong" ghosting with the pink colored elements (car and heart), is there something to be done about it, or is it a screen issue ?

EDIT: it's noticeable also with the red truck...

Could you make the game bigger and/or fullscreen, or would scaling it up look butt ugly ?

Bye and thanks again !

Magic Sam

I didn't notice the ghosting, but after you pointed it out, it's obvious.
It does look like it's a screen related issue, since it does not occur on my pc, nor is there any code that i can find to explain this.

I tried to use notaz sdl lib with it, but it just segfaults.
But I do not have the time to look into this right now.

x68000 said:
Thanks for these. great work!

Do you have any plans to release The Goonies and F1 Spirit? These were both brilliant conversions

Alerino said:
Goonies port would be awesome!

Not in the immediate future, I have never used OpenGL, and it looks too me as if both of those games would need to be converted from opengl 1.x to ES 2.0
If I attempt to port any of them, it would almost have to be as a learning project, and that could take time (time I don't currently have).
 
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