I uh...what? My comic reader has a pretty bad interface because it was made for something with gaming controls--not something with a mouse (or touch screen). I don't intend to port it to the Pandora. Its codebase is pretty awful, too. I wasn't nearly as good at programming when I wrote that as I am now. It already runs on Unix (seeing as I wrote it on Windows, then later Linux and basically made it compatible with the PSP), and it uses SDL 1.2, so it could be ported rather easily, but it's just a bad idea. SDL 1.3 deprecates most of the API that I use, and that's what the Pandora has, though. It would be better to port one that has a better interface and is more featureful. I was working with 24MB of RAM, mind you. I had a lot of limitations on what I could do. It would be better to start over. Or even better, use something like Comix, which already exists.
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I was just making a little joke, really. I said don't make me do it, after all
. I got fairly sick of working with that awful codebase after a year. Sure, it works. Just barely.
Me, I'll just use Comix. I rather like it. I even wrote up a patch that let shift-space work, but then I found out that there was already a patch for that in the CVS
Oh, also, I'm pretty sure that CDisplayEx uses the .NET framework, so it'll be a royal pain to port.
E] Somehow quoted something from a completely different topic. Fixed now.