MAME on hold


thebluenewt posted on Apr 24 2003 said:
Yoshi's island looked great, but I agree it wasn't too good.
I would have to disagree!
 
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..Except I hated Yoshi's Island.

I liked it first, but it got very repetitive soon. That's why I wrote "graphics wise",
since with Yoshi's Island, the SNES had already far surpassed the limit of what
the MD was able to perform.

I loved my MD and never had the urge to buy a SNES, but I always thought
it was a cool console too. The fight Nintendo vs. Sega was never an issue for me or
my friends (But once, when we compared which version of Disney's Aladdin was the
better one - MD won without doubt).

After all, the SNES was established a year after the MD and while Sega profited
from the initial boost of their System 16 arcade conversions and the huge success of
Sonic, the SNES was like half a generation in advance to the MD. Nintendo needed
some time first, to build up a diversified game palette for the SNES and to tickle the
max out of it. After '94 it was more than clear that the MD had no chance in
competing with the SNES anymore.

But you're right. They were both cool consoles and there is no point in playing them
off against each other.
 
In my opinion, the Sonic games never ever stood up to Mario, whether it be on the Mega Drive, Master System or Dreamcast.

Super Mario World is probably the best game ever created. At first you might not think so. But after completing multiple times on the snes, then 10 years later buying it for the GBA, then only a year or so after that doing it all again on my XBOX. :D What game gives you that replay value? and is still as enjoyable as when it was originally created? It is a masterpice. Sonic just doesnt have the playabilty.

Pity Mario Sunshine was crap though. :(
 
welllll one reason it will be easier is the colour palette, the SNES uses 16,000+ and the MD uses 512 i think so it should be easier to bring over
 
Actually...I am not a SNES/MD expert or anything, but I believe they both have only a 256-colour palette at any one time, just more colours that can go -into- that palette (again maybe I'm wrong) so the GP32 can easily handle both of them color depth-wise.

- Rico
 
I'd like to point out as an owner of both machines, that it depends on what you wanted to do withthe machines (codewise)

SNES had all sorts of graphical tricks to apply to backgrounds (remember: it had no sprite scrolling), and it had excellent 2D hardware. Lots of colours, things going on allover the place. Sounds was superb.

Megadrive (remember, it's only called Genesis in the Americas) had CPU grunt power, but no hardware tricks past hardware sprites & scrolling. In some ways more limited, but it meant that with a bit of tweaking nice effects could be fondled out of it; see how similar Gunstar Heroes looks to the best SNES action games - it's possible in the right hands. The MD also benefitted from having similar guts to the Amiga, so it could get games ported back & forth (Lotus, Another World, Flashback, Fatal Rewind / Killing Gameshow). Sound, however... ugh. I always thought the MD sounded like a novelty doorbell, or one of those cards you can buy with some scratchy sampled speech.

I'd have to point out, though, that with the later games both companies were fond of 'helper' chips in their carts, Yoshi's Island for a start had a SuperFX chip in it, and I think S&K had extra hardware in it, too. Shan't bother mentioning the VR games for MD. ^_^

The biggest problem for me was that the MD wasn't big in Japan, so it missed out on lots of my favourite types of game (only one Puyo Puyo game! Noooooooooooo!).

Either way, though, I think the 16bit console experience is seriously lacking without both of them. :D
 
personally i am pro-MD as that was the 16bit console i had and i loooooooooooooooooove the sonic games, mario seemed to lack something
 
With my old p100 I could run genecyst (the genesis emulator by bloodlust) more or less flawlessly. But the snes emulators didn't run fast enough unless I had a lot of frame skipping (zsnes, snes9x). Mind you zsnes is one of the best emulators in existance imho. On a side not since zsnes is open source someone should really try to port it. Genesis has always been easier and faster to emulate than the snes, so I really do hope this projects is a success.
 
Megadrive emulation should be a "better fit" on the GP32 than SNES emulation. SNES is a very weak cpu (glorified NES cpu), but with very strong graphics and sound hardware.. the inverse of a GP32 really ;) Megadrive is a much stronger processor, complete with BLAST PROCESSING, but much weaker graphics. Just like a GP32 heh..

I haven't tried the SNES emulators yet but from what I hear using frameskipping and turning off sound makes them around full speed, which suggests that the GP32 is emulating the cpu and everything fine. It's just struggling with the graphics.

GP32 should be able to emulate the 68000 + Z80 (although if fGen is going to be a straight port I wouldn't expect too much) fine, and it should have no trouble outputting the weak megadrive graphics and sound. But I don't know, if the 68000 core is wrote in C I wouldn't expect too much :(
 
I had a MD as a kid, never had a SNES. It's great for me that the Megadrive can be emulated better, as to me it's cooler playing Sonic on the GP32 than it is playing Mario. Only now am I starting to get into SNES, and I must admit Super Mario World, Super Metroid, Star Fox, FF, Chrono Trigger etc. are all great games but still there's a lot to offer on the Megadrive - Vectorman, Sonic, Mortal Kombat, Rambo, Streets of Rage, Urban Strike, Goldenaxe, Castlevania, Zero Wing :p

- Rico
 
You know my theory on consoles ... OWN EM ALL!

To be quite honest, although I think the original Sonic for Genesis looked beautiful, for the most part it moved too fast for me. I could never visually keep up with what was going on. I was much more of a Mario guy. But like I said, there's no shame in owning them all -- especially in the world of emulation, where emulators are free!

Flack
 
thebluenewt posted on Apr 24 2003 said:
pip posted on Apr 24 2003 said:
On a side not since zsnes is open source someone should really try to port it.
That would be amazing, probably the greatest emulator ever made. I have my doubts that the GP32 could cope though...
as mentioned elsewhere it's also targetted at x86 assembler, and would require almost a complete rewrite of the emu core.
 
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Betty 2001 posted on Apr 23 2003 said:
But won't the Genesis emu be as slow as the Snes one ?

Meaning really it will be a waste of time ?
Yes, the SNES emu IS a waste of time... You wouldnt believe how much time ive wasted playing FF4 on it :)
cant wait till the speed improves enough for seiken densetsu 3 and bahamut lagoon *drools in expectation*
 
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Someone has vaguely decided they're going to have a look at zSnes; despite its being in x86 ASM. I think he'd going to have a helluva job of it, but hey - if he manages, I'll be happy.
So far as I know, he's hoping to do a straight ASM to ASM conversion without stopping off at the C interlude en route, so that'd be an even more impressive feat - if he manages it. I hope he does :)
 
seiken densetsu 3 = secret of mana 2? Just a guess...

I had a look at the GBA code. VisualBoyAdvance seems to have all its code constant for every port, except for two source files. The first one contains all the file, I/O routines - easy to change. There is also a second (I got the Zaurus port) that has lots of ARM-assembler based code.

This port looks promising - you don't have to change the asm, but you'd probably have to change some other stuff.

I also found a entry from the same site I downloaded the port from saying a GP32 port of VisualBoyAdvance was underway by ZardosJ...homepage http://emphe.duag.net/ [down, no webarchive or cache available]

- Rico
 
I'm waiting for the MD emulator so I can play Buck Rogers and Shadowrun anywhere. :)
 
Hi,

I'm waiting for the MD emulator so I can play Buck Rogers and Shadowrun anywhere. :)

Thunder force IV, Most of the Sonic`s and most of the Amiga ported games. :)

Unless we do get an Amiga emulator, Then i will as happy as a pig in shit. :D :D :D

Trooper
 
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