Mac Development For Gp2x?


!CE-9

Still Fresh
Joined
Mar 25, 2008
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hey good people,

I just switched from win32 and MSVC to Mac and xcode and I was wondering whether there are a talented few who managed to get the said setup rocking for GP2X development? if so, care to share how?

(I have a game framework project in SDL & OpenGL which was real easy to port even for a newb like me, but I'm not at all sure about compiling and linking for ARM. also, I've just installed an XP in Boot Camp, but it has some weird side-effects, so I'm not too inclined to use it.)

thanks in advance for all and any help! (I'm constantly looking in the meantime, so I'll be in touch if something of use had been found.)
 
I develop my GP32 software on a Mac. I used DevKitPro R21 which works a treat.
I drop the required libs/includes and make appropriate Makefiles and it all goes.

Would it not be similar for a GP2X?
 
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