I'm not very active here as I started off as a VB6 coder back in my early teens but haven't really had anything to motivate me to program (or learn a GOOD language) for a long time - I'm very excited about the pandora so I've decided to get myself back in the groove and figured Java would be a good place to start due to how friendly it is for cross-platform development. (VB6 isn't my only experience, I also regularly used ASP, PHP, JavaScript as a web designer a few years back.) Unfortunately I've had some bit-rot in the brain and although I can *read* code now, I haven't kept up with any languages or the changes certain languages have incorporated.
I've been seeing a lot of the projects on here and they're all impressive, my personal goal is to make something that is cross platform - something that will work equally well on any system I would like to compile it on. Even if it's only a hello world program .
So I did some searching and ran across this library...lwjgl; Lightweight Java Game Library.
You can check it out at lwjgl.org and I would like some help in determining if this would be a suitable platform for the andora1 They have a lot of demos that are impressive and a lot of in-depth documentation with tutorials for developing with the library.
Since my main concern is cross-platform compatibility between architectures & operating systems, would something like this be compatible with Pandoras hardware on a performance-level or even compatibility level? The reason I ask is because I have no idea what OpenGL ES 1.1, or 2.0 supports or if this library would even be compatible with it but I don't want to spend the next 3 days learning about it only to find out that I've just wasted my time and have to chose another route.
From what I've gone over in the last few hours reading the tutorials - the language looks very familiar to me. I'm sure I'll have to go over java basics before I dive head-first but this seems to be the path of least resistance. I'm familiar enough with Linux that I can build a workable GUI from ArchLinux without reading the walk-through beginners book although I don't really have any real-world compiling experience other than make, make install, make uninstall.
If I get feedback from the community that this could be an "ok" path for pandora development, I'll probably get started on the reading and development of my first java hello world program and afterwards try to document available resources for building with this environment/language/library combo while I build a simple side-scroller space-ship shooter with powerups. (Old-school games ftw).
I've been seeing a lot of the projects on here and they're all impressive, my personal goal is to make something that is cross platform - something that will work equally well on any system I would like to compile it on. Even if it's only a hello world program .
So I did some searching and ran across this library...lwjgl; Lightweight Java Game Library.
You can check it out at lwjgl.org and I would like some help in determining if this would be a suitable platform for the andora1 They have a lot of demos that are impressive and a lot of in-depth documentation with tutorials for developing with the library.
Since my main concern is cross-platform compatibility between architectures & operating systems, would something like this be compatible with Pandoras hardware on a performance-level or even compatibility level? The reason I ask is because I have no idea what OpenGL ES 1.1, or 2.0 supports or if this library would even be compatible with it but I don't want to spend the next 3 days learning about it only to find out that I've just wasted my time and have to chose another route.
From what I've gone over in the last few hours reading the tutorials - the language looks very familiar to me. I'm sure I'll have to go over java basics before I dive head-first but this seems to be the path of least resistance. I'm familiar enough with Linux that I can build a workable GUI from ArchLinux without reading the walk-through beginners book although I don't really have any real-world compiling experience other than make, make install, make uninstall.
If I get feedback from the community that this could be an "ok" path for pandora development, I'll probably get started on the reading and development of my first java hello world program and afterwards try to document available resources for building with this environment/language/library combo while I build a simple side-scroller space-ship shooter with powerups. (Old-school games ftw).