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atombat said:@atombat - I like the idea that player has 2 drills but then it would seem that he can destroy two bricks at a time when stading over their adjacent borders. It's very easily doable in the code but It could cripple the gameplay.
I was thinking of the character being able to morph his robotic hand into a drill, both hands would be too much for the play area. but some scenarios may call for it. Imagine his 1 out-stretched drillarm facing down as his whole body spins like a superman style tornado downwards, coming to a halt, arm raised to the side as he whacks out a horizontal block, it could be a fully charged power-up.
It's good idea for a powerup, but I wouldn't implement any until I have basic gameplay working. Tuning all the variables so It's playable is a lot of work and probably we'll be needing some other gamers for testing. When we have that we can start enhancing the gameplay. But powerups are the way to go.
atombat said:What do you think about the videos?
I like the 1st one of the in game mechanics. The splash/menu screen is too basic at the moment for me to give a fair comment.
The menu screen was just to show that the bitmap font texts can be handled as any onther sprites.
atombat said:If you want 47 brick/block types I'll to do as many as looks good in the game, if it is overkill then we can cut back later.
It's not an overkill for the engine but if it's overkill for you, you can do it other way that you think looks good.
atombat said:I'm interested in making the characters look as vibrant and well animated, if it works in 20fps then I will go with that, if it is 24 like normal animation, then we may compromise?
It can be 24fps, I don't mind, neither does the engine. What suits you best.
atombat said:Your coding this game just tell me your resolutions that you want and I'll make the characters to your specifications. It doesn't have to be a Techno robot design, this style usually suits pixelart though.
I'm really fine with the techno robot design. I gave general specs in the previous post. I'll sum it up in a while and if you agree (and have time) then you can start working.
atombat said:I'll add your email so we can chat through gmail?
Write me a blank one so I can add you too. I can send you mr.driller gba rom so you can see how it is done there. If you use linux/windows I can supply you with binaries when I'm done with current bugs and few other things. That way you will be able to test your graphics immediately and play with the framerates (just by editing some text files).
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