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Moved from forum.openhandhelds.org. This is now the main thread where all the updates will be placed.
I'm working on a Mr. Driller clone. First of all, the project popped into my head more than a year ago. (I've already posted about that on one of the forums but I can't find the topic unfortunately.)
It was intended to be a fun programming exercise. I wrote sprite engine, baseic framework menu and few things and then there was a long break. Few months later I rewrote everything from scratch but I had other things going. Few days ago I picked the project up once more.
Project's wiki
So what do I have?
I spent tens of hours trying to make artwork because I don't like testing with placeholders and wanted to do everything myself. And they are still lame, no artistic skills here.
The initial concept was to replicate the look'n'feel of the orignal series - colorful high-res rasterized vectors, cheesy music. The working titles were: "manic driller", "drillerman".
The latest idea is:
It probably isn't the right place to look for artists but I don't know where to look and don't want to register tens of new forum accounts. And, of course, I've seen a lot of talented pixel artists on these forums willing to do the job like this.
I need an artist to make the artwork. Probably many res versions or a big one downscaled for smaller screens or maybe a small one (800xsth) upscaled on bigger displays - we can work it out.
No money involved - source released on latest GPL upon completion. I can do the porting for mobile platforms if you provide me with testing.
I want to do it the pro-style, no compromises - a polished final product. I can promise that if the game is finished you will get all the credit in-game and in everything in connection with the game.
If something happens and I can't finish the game I will release the source I have.
I can make theming support later so you can completely mod the game but I need only ONE artist for the default theme.
You could get the impression that I'm difficult to cooperate with, but It's false - I am open for ideas and willing to change my view if you convince me. Of course, the final word belongs to me, I don't see it any other way. I will provide detailed specs for the graphics so you can work without having to ask questions every 5 minutes.
I recently discovered miss driller and the fork driller2x, but I still think that there is place for my idea. BTW Driller2x has graphics ripped off the orignal, licensing anyone?
I examined source of miss driller and It's a bit difficult to work with so I don't think that apart from dirty hacks it can be of any use as far as real enhancement is concerned.
And I don't think that my code is beautiful, but seriously, what is that 2k lines of spaghetti doing there?
So let me know what do you think. Cheers,
Filip
PS Write here or contact me directly at pinkeen_amonkey_gmail_com.
EDIT:- I found the old topic in case anybody's interested: http://www.gp32x.de/board/index.php?/topic/41688-game-concept-npot-textures-support/
- I didn't work on the game during weekend but I think I'll be able to finish basic game mechanics on Monday and will post some demo videos.
- I would like to state that I am not, by any means, depreciating work of miss driller and driller2x developers. Just my idea happened to be similar (and I needed to justify my work). They did really good job. And I am being sincere here. So thank you and keep up the good work guys!
VIDEOS:
The videos are choppy because of the compression and capturing technique. The game itself runs extremely smoothly.
- early game mechanics demo
- bitmap fonts demo - this graphics won't make it to the final version (otherwise I wouldn't be looking for an artist )
- parallax scrolling background and BASIC game mechanics almost completed
- Particle engine -exploding bricks + welding+like effect
- video featuring:
- *NEW* video featuring main menu and in-game hud concept + some improvements.
LATEST IDEAS:
- shared web leaderboard
I'm working on a Mr. Driller clone. First of all, the project popped into my head more than a year ago. (I've already posted about that on one of the forums but I can't find the topic unfortunately.)
It was intended to be a fun programming exercise. I wrote sprite engine, baseic framework menu and few things and then there was a long break. Few months later I rewrote everything from scratch but I had other things going. Few days ago I picked the project up once more.
Project's wiki
So what do I have?
- General framework (changing screens [with fading-between], etc.)
- Highly modular design. (easy to port to different H/S platforms, separated graphic routines)
- Full opengl acceleration. (should be compatible with OGL ES, maybe with few changes)
- Simple but effcient sprite engine with:
* rotation
* alpha blending
* full color alpha-channelled sprites
* full speed animation
* scaling
* resolution independence (automatic scaling)
* bitmap fonts
- Planned: uber-cool particle engine for your eye-candy fast-paced action.
- Pure C for coding pleasure
I spent tens of hours trying to make artwork because I don't like testing with placeholders and wanted to do everything myself. And they are still lame, no artistic skills here.
The initial concept was to replicate the look'n'feel of the orignal series - colorful high-res rasterized vectors, cheesy music. The working titles were: "manic driller", "drillerman".
The latest idea is:
- Lets call it something like "d-man". High-res (as much as we can pack) pixelart graphics, cold colors.
- Lets make the main character a badass, the story a lot less childish (any ideas?).
- After I finished replicating the main game mechanics I plan to enhance the gameplay.
- Speed it up. Lots of action on the screen (ex. the particle engine!).
- 8bit music? To get in the mood browse http://www.8bitpeoples.com/discography.
It probably isn't the right place to look for artists but I don't know where to look and don't want to register tens of new forum accounts. And, of course, I've seen a lot of talented pixel artists on these forums willing to do the job like this.
I need an artist to make the artwork. Probably many res versions or a big one downscaled for smaller screens or maybe a small one (800xsth) upscaled on bigger displays - we can work it out.
No money involved - source released on latest GPL upon completion. I can do the porting for mobile platforms if you provide me with testing.
I want to do it the pro-style, no compromises - a polished final product. I can promise that if the game is finished you will get all the credit in-game and in everything in connection with the game.
If something happens and I can't finish the game I will release the source I have.
I can make theming support later so you can completely mod the game but I need only ONE artist for the default theme.
You could get the impression that I'm difficult to cooperate with, but It's false - I am open for ideas and willing to change my view if you convince me. Of course, the final word belongs to me, I don't see it any other way. I will provide detailed specs for the graphics so you can work without having to ask questions every 5 minutes.
I recently discovered miss driller and the fork driller2x, but I still think that there is place for my idea. BTW Driller2x has graphics ripped off the orignal, licensing anyone?
I examined source of miss driller and It's a bit difficult to work with so I don't think that apart from dirty hacks it can be of any use as far as real enhancement is concerned.
And I don't think that my code is beautiful, but seriously, what is that 2k lines of spaghetti doing there?
So let me know what do you think. Cheers,
Filip
PS Write here or contact me directly at pinkeen_amonkey_gmail_com.
EDIT:- I found the old topic in case anybody's interested: http://www.gp32x.de/board/index.php?/topic/41688-game-concept-npot-textures-support/
- I didn't work on the game during weekend but I think I'll be able to finish basic game mechanics on Monday and will post some demo videos.
- I would like to state that I am not, by any means, depreciating work of miss driller and driller2x developers. Just my idea happened to be similar (and I needed to justify my work). They did really good job. And I am being sincere here. So thank you and keep up the good work guys!
VIDEOS:
The videos are choppy because of the compression and capturing technique. The game itself runs extremely smoothly.
- early game mechanics demo
- bitmap fonts demo - this graphics won't make it to the final version (otherwise I wouldn't be looking for an artist )
- parallax scrolling background and BASIC game mechanics almost completed
- Particle engine -exploding bricks + welding+like effect
- video featuring:
- Code optimization/cleanup.
- Crates can be destroyed.
- Air can be taken - "leave trail" particle engine effect in use.
- If player destroys a brick beneath him and doesn't fall because he's standing on an adjacent brick then he slips (slides towards the empty space) off this brick. Not sure I've actually shown it in the video.
- Bricks which are about to be destroyed because they've fallen blink.
- *NEW* video featuring main menu and in-game hud concept + some improvements.
LATEST IDEAS:
- shared web leaderboard
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