michu
Still Fresh
well i try to write a rally game, this means my cars need some sound-fx. now sdl provide a play wav/whatever function, but no play-and-changing-frequency function (or play-sample-in-x-second). so after searching alot (http://osdl.sourceforge.net/OSDL/OSDL-0.3/src/doc/web/main/documentation/rendering/SDL-audio.html) they propose:
blabla One would therefore need an audio resampling that works with Mix_Chunks from SDL_mixer, such as the Pymedia's Resample object. Or get resample.c from ffmpeg project.
so my question is, did someone allready publish a function like that?
or do you have another idea, how to make my cars sound?
cheers
blabla One would therefore need an audio resampling that works with Mix_Chunks from SDL_mixer, such as the Pymedia's Resample object. Or get resample.c from ffmpeg project.
so my question is, did someone allready publish a function like that?
or do you have another idea, how to make my cars sound?
cheers