This is a little bit related to gp32, but here's my thoughts on development ideas...
Recently I've been playing old games on various GP32 emulators and it's made me come to the conclusion that there seems to be very little "imagination" when it comes to games these days...
But I'm not talking about large production games for the major platforms as I believe that in general games design has been stagnant for a good number of years now... what I'm talking about is on homebrew development on platforms such as the GP32.
If you look at games design and production on 8 bit computers (such as the Spectrum and C64) it was very much a homebrew development. Most games were made by 2-3 people max and a lot of excellent games were developed by one guy alone. What these games lacked in production value they more than made up for in fresh ideas.
I could rattle of a huge list of games that had taken obscure or abstract ideas and turned them into fantastic games, but that would take up too much time!
But compare them to the homebrew games that are made now, how many Tetris clones, or bomberman, or space invaders (well, you know what I mean!!)games are there now? It seems that every game (especially on the GP32) is an "update" of a previously tested formula. Rarely do I see a game that looks like it's taken an original idea on paper and turned it into a promising and fun game (even if the gfx are poor! )
Maybe it's because developers are now more concerned with how to program than the creative side of games. (People prefering to play in the orchestra instead of being composers... B) ) If this is the case then it definitely reflects on large production games...
We still see homebrew being the saving grace of future games and consoles but (especially handheld stuff), as these developers are the games designers of the future. But personally I think it looks a lot bleaker.... are we doomed to no creativity (outside Nintendo!!) and only updates of John Madden??? :lol:
(And this isn't a rant against developers for the GP32, I just sometimes wish that people would get together to discuss games ideas instead of jumping into a tetris styled game.. again!!! )
Recently I've been playing old games on various GP32 emulators and it's made me come to the conclusion that there seems to be very little "imagination" when it comes to games these days...
But I'm not talking about large production games for the major platforms as I believe that in general games design has been stagnant for a good number of years now... what I'm talking about is on homebrew development on platforms such as the GP32.
If you look at games design and production on 8 bit computers (such as the Spectrum and C64) it was very much a homebrew development. Most games were made by 2-3 people max and a lot of excellent games were developed by one guy alone. What these games lacked in production value they more than made up for in fresh ideas.
I could rattle of a huge list of games that had taken obscure or abstract ideas and turned them into fantastic games, but that would take up too much time!
But compare them to the homebrew games that are made now, how many Tetris clones, or bomberman, or space invaders (well, you know what I mean!!)games are there now? It seems that every game (especially on the GP32) is an "update" of a previously tested formula. Rarely do I see a game that looks like it's taken an original idea on paper and turned it into a promising and fun game (even if the gfx are poor! )
Maybe it's because developers are now more concerned with how to program than the creative side of games. (People prefering to play in the orchestra instead of being composers... B) ) If this is the case then it definitely reflects on large production games...
We still see homebrew being the saving grace of future games and consoles but (especially handheld stuff), as these developers are the games designers of the future. But personally I think it looks a lot bleaker.... are we doomed to no creativity (outside Nintendo!!) and only updates of John Madden??? :lol:
(And this isn't a rant against developers for the GP32, I just sometimes wish that people would get together to discuss games ideas instead of jumping into a tetris styled game.. again!!! )