senquack
I feel a great disturbance in the source
Koules2X v0.1a released by Senor Quack, hot off my compiler and probably containing a bug or two, but I've nearly beaten the entire game with no glitches so please, have at it:
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1954
Screenshots:
The idea of the game is to beat back waves of incoming objects against the sides of the field, where they shatter. Larger and more massive balls, two different types of randomly appearing black holes, and spit from smaller balls keeps you on your toes. Power ups appear that increase your mass and speed, which you'll definitely need later on. [cut]
This is my first-ever time working with either SDL or SVGAlib or, well, anything involving more than a few pages of C code. I am very, very happy with how it turned out. I saw this port suggestion listed in the Wiki and even saw a few people requesting it via a search, and couldn't believe people still remembered this
Sound support, TV-Out (when I get a BoB), external joystick support, some work on the in-game menu, and even maybe networking support are soon to come. I know some menu options aren't working, things like deathmatch, two player, re-defining keys, but 1-player works just great with the default controls.
Lemme know that you think of if there are any show-stopper bugs.[/cut]
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1954
Screenshots:
The idea of the game is to beat back waves of incoming objects against the sides of the field, where they shatter. Larger and more massive balls, two different types of randomly appearing black holes, and spit from smaller balls keeps you on your toes. Power ups appear that increase your mass and speed, which you'll definitely need later on. [cut]
This is my first-ever time working with either SDL or SVGAlib or, well, anything involving more than a few pages of C code. I am very, very happy with how it turned out. I saw this port suggestion listed in the Wiki and even saw a few people requesting it via a search, and couldn't believe people still remembered this
Sound support, TV-Out (when I get a BoB), external joystick support, some work on the in-game menu, and even maybe networking support are soon to come. I know some menu options aren't working, things like deathmatch, two player, re-defining keys, but 1-player works just great with the default controls.
Lemme know that you think of if there are any show-stopper bugs.[/cut]