Killer Instinct


ugh.. M$ Visual c++ .. this one would be good for bigger bounty [a lot of code changes, strip down a lot of visual shi*s from the code]. If there's no x86 ASM code in it , this still should be quite possible..


btw. how's MupenPlus handles KI Gold on Pandora?
 
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Yeah, the arcade version is superior. Does mame not play any of the chd games ?
 
I run a KI/KI2 machine in my basement; being hdd based meant that tere were for a long time many more PCBs than hdd's, since the hdd's would fail; it was not uncommon to find a PCB (the pcboard, the motherboard) on ebay for $20 or less, without a hdd, or a big pile of cash with a working hdd (since the pcboard used various simple tricks to make ity hard to duplicate the hdd.) Nowadays you can just use a IDE->CF adapter and put the 'rom' image onto CF, reflash one of the EPROMs, and good to go. So ca woriing arcade pxcboard is next to nothing .. and for folks with short on space, the hard part is then playing that on their TV or whatever, but tricks can make that doable too (see Supergun, and so on.) (edit; fwiw, if you do have a working hdd for KI and a KI pcb, it can be worth gold :)


Sorry, I know, massively off topic with regards to the emu on Pandora.


I'd iamgine a software render KI port shoudl be easy, but the trick is getting a (say) MAME or other GL/GLES supporting build to work; does MAME's driver do GLES or GL?


jeff
 
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