Optimus
Member
Is there a page with few info about the build in emulators and what format or extension do the roms need to be? I have tried yesterday the GBA and NES emulators, just by running GBA or NES files, but I couldn't run the Mega Drive because the roms I have, are "bin" extension. And what is the right extension or file type of MD roms? Do they need conversion? I tried to search on the internet and this forum and I found nothing relevant.
Unfortunatelly Vista can't mount to my device. It finds it as unknown device. There were some drivers but doesn't work. And a firmware update programm. I had better luck in an XP machine where I just had to plugin the device and all happened automatically. Is there a workaround for Vista? Also, I see that many good stuff need that you have to install Dingux. Will I then still be able to run the old APP native Dingoo stuff too? Do I need to update a firmware to also install Dingux? Because the last time I tried a programm to update firmware, it seemed to be doing nothing, either in Vista or XP PC.
Other than that, I am quite sattisfied with the device. Maybe worse than Wiz but it has really good battery life (I am listening to MP3 for something like 14 hours and there is still battery!) and some nice 3d games by Dingoo itself (they are not a must, but 7days is impressive and the machine cames with more stuff and integrated emulator compared to what wiz came with). The S2DSDK works in windows, although there is a class pixel used and makes rendering very slow (a simple test programm of a plasma effect, 40fps in Dingoo, 200fps in Wiz). I am wondering if there is a more low level way to access pixels while still using their SDK for other things, or are there other SDKs developed, or maybe SDL, or I should switch to Dingux development? (Although I wouldn't like to make exclusively Dingux apps, since it's more preferable for my programms to run in Dingoo itself, both people with and without Dingux should be able to run them)
Unfortunatelly Vista can't mount to my device. It finds it as unknown device. There were some drivers but doesn't work. And a firmware update programm. I had better luck in an XP machine where I just had to plugin the device and all happened automatically. Is there a workaround for Vista? Also, I see that many good stuff need that you have to install Dingux. Will I then still be able to run the old APP native Dingoo stuff too? Do I need to update a firmware to also install Dingux? Because the last time I tried a programm to update firmware, it seemed to be doing nothing, either in Vista or XP PC.
Other than that, I am quite sattisfied with the device. Maybe worse than Wiz but it has really good battery life (I am listening to MP3 for something like 14 hours and there is still battery!) and some nice 3d games by Dingoo itself (they are not a must, but 7days is impressive and the machine cames with more stuff and integrated emulator compared to what wiz came with). The S2DSDK works in windows, although there is a class pixel used and makes rendering very slow (a simple test programm of a plasma effect, 40fps in Dingoo, 200fps in Wiz). I am wondering if there is a more low level way to access pixels while still using their SDK for other things, or are there other SDKs developed, or maybe SDL, or I should switch to Dingux development? (Although I wouldn't like to make exclusively Dingux apps, since it's more preferable for my programms to run in Dingoo itself, both people with and without Dingux should be able to run them)