fungostar
Still Fresh
Java Runtime and Devkit 1.0 Beta 2 have just been released  :lol: 
Here follows a list of changes and bug fixes.
	
	
	
		
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Performances are much better. "Paperotte" is now fullspeed and audio is in sync.
The Jam-Test application starts clocked at 50Mhz by default and performs at 12FPS, it reaches 85Fps at 200Mhz.
Thanks to:
- Zaxxon for his bitmapped fonts
- Ryo for GMenu2X, it's a masterpiece and a vault of informations
- SFont's original author, Karl Bartel
Downloads from the Italian GP2XDev.net Forum:
RUNTIME: http://repository.gp2xdev.net/viewfile.php?id=49
DEVKIT: http://repository.gp2xdev.net/viewfile.php?id=52
Cheers,
Fungostar [/cut]
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			Here follows a list of changes and bug fixes.
		Code:
	
	Bug:
- Fix for the audio delay in the game "Paperotte"
- Fixed many bugs in the sdljava layer, especially in palettized images
		Code:
	
	News:
- Added support for Zaxxon's bitmapped font, now the launcher uses a combination of ttf and bitmapped fonts
- Added support for SFont compatible fonts
- Launcher can now over/underclock applications before launching them
- The launcher now adds a background service (disableable) for all applications: the Battery Monitor, a thread that monitors batteries state and turns on the battery led when they are low. The led blinks when batteries level is critical.
- Added the following gp2x fnctionalities:
   * Battery led control (on/off)
   * Backlight control (on/off)
   * overclock/underclock
   * Battery state retrieval
- Added another test program that allows you to experiment with new functions
Improvements:
- Modified Ryo's version  of the SFont library, added font scaling and antialiasing
- Modified surface initialization to hardware surfaces
- Applied VM optimizations (-O2) and enabled advanced threading tecniques
ToDo/Roadmap for Beta 3:
- Make SFont's fonts changeable (actually only white)
- enable double buffering hardware
- j2me supportPerformances are much better. "Paperotte" is now fullspeed and audio is in sync.
The Jam-Test application starts clocked at 50Mhz by default and performs at 12FPS, it reaches 85Fps at 200Mhz.
Thanks to:
- Zaxxon for his bitmapped fonts
- Ryo for GMenu2X, it's a masterpiece and a vault of informations
- SFont's original author, Karl Bartel
Downloads from the Italian GP2XDev.net Forum:
RUNTIME: http://repository.gp2xdev.net/viewfile.php?id=49
DEVKIT: http://repository.gp2xdev.net/viewfile.php?id=52
Cheers,
Fungostar
 
	
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		