Pickle
Mega GP Mania
Here are some first snapshots of my jump and run app im calling JAR for short.
First i made all graphics from scratch, well the cat and rat are actually taken by photo and shrunk. (I do not claim to be an artist)
Features:
Background Object: As many as the GP2X can support(memory). A background can move at any speed (simulate distance)
Sprite Object: Used on all foreground grahics, so all the code is in one object for the cat/rats/tiles. This supports frame animation and movements about the level. The cat is the player sprite it moves by key/joystick.
Collision Functions: Detect collision by rectangles defined for each sprite, (the tiles have a array of collision boxes, and just one sprite object for all)
Rat Sprite: This will be similar to tiles, but can move about the level, this should work in a little while since the same movement code is used for the cat, which works.
Level's are defined basically by a ascii text file, the tiles/rats can be dynamically arranged
Feel free to curse or praise, Im open to all ideas.
First i made all graphics from scratch, well the cat and rat are actually taken by photo and shrunk. (I do not claim to be an artist)
Features:
Background Object: As many as the GP2X can support(memory). A background can move at any speed (simulate distance)
Sprite Object: Used on all foreground grahics, so all the code is in one object for the cat/rats/tiles. This supports frame animation and movements about the level. The cat is the player sprite it moves by key/joystick.
Collision Functions: Detect collision by rectangles defined for each sprite, (the tiles have a array of collision boxes, and just one sprite object for all)
Rat Sprite: This will be similar to tiles, but can move about the level, this should work in a little while since the same movement code is used for the cat, which works.
Level's are defined basically by a ascii text file, the tiles/rats can be dynamically arranged
Feel free to curse or praise, Im open to all ideas.