C
codeninja
Guest
While playing DrMD and TileMatch, two of my favorites on GP2x, I noticed that sometimes joystick input was wrong. I'm not sure whether it's the fault of the hardware, the firmware, or DrMD or TileMatch themselves.
It feels like the input is based on acceleration so that even if you switch direction after holding down one direction for a while, it won't switch direction instantly, there seem to be inertia, which doesn't make sense. Also, for example, hold upward for a while and press right, it takes it as down input, although I'm squarely pressing right.
Anyone else notice that?
It feels like the input is based on acceleration so that even if you switch direction after holding down one direction for a while, it won't switch direction instantly, there seem to be inertia, which doesn't make sense. Also, for example, hold upward for a while and press right, it takes it as down input, although I'm squarely pressing right.
Anyone else notice that?