YenningComity
Still Fresh
- Joined
- Sep 19, 2005
- Messages
- 12
Hi, I am actually planning on making this game for the beagleboard, but hope to port to pandora (school project, making a full arcade game and cab)
I have hit a snag though. I am making an arena shmup and need to rotate my ships. The fastest is opengl, but if I understand correctly, I would have to implement all my graphics in opengl.
SDL does not natively handle image manipulation, but I can use SDL_gfx but it is slow. I could use it and store the rotated images in ram at the start of the level, but I am concerned this will eat up a lot of memory.
I could make sprite sheets, but this would be very, very time intensive. I am looking to have multiple ships that would be able to rotate 360 degrees. I am not sure how many degrees I can move with each input before it is no longer smooth.
What do you guys recommend?
I have hit a snag though. I am making an arena shmup and need to rotate my ships. The fastest is opengl, but if I understand correctly, I would have to implement all my graphics in opengl.
SDL does not natively handle image manipulation, but I can use SDL_gfx but it is slow. I could use it and store the rotated images in ram at the start of the level, but I am concerned this will eat up a lot of memory.
I could make sprite sheets, but this would be very, very time intensive. I am looking to have multiple ships that would be able to rotate 360 degrees. I am not sure how many degrees I can move with each input before it is no longer smooth.
What do you guys recommend?