Phawx
Professional Derailer
- Joined
- Oct 1, 2008
- Messages
- 1,345
For anyone who didn't see the demo of OnLive. It's weaknesses are that you can't play multiplayer games across different servers.
So LA to NY introduces way to much lag to be playable. Also while their encoding scheme only introduces a 1ms transfer, every frame is a key frame so bandwidth is constant. Not so much a problem for DSL or Fiber users but anyone that uses cable and connects to nodes to share bandwidth will have problems during peak times. Also, 20 person Lan Parties would saturate the connection at SD resolutions.
It's benefits are really cool though. Seamlessly join a friends game. Watch a game as your friend plays it. Record instantly. Play between OnLive console, PC or Mac multiplayer wise.
OnLive will have to price this very right for it to succeed. It won't replace gaming. Not yet at least.
So LA to NY introduces way to much lag to be playable. Also while their encoding scheme only introduces a 1ms transfer, every frame is a key frame so bandwidth is constant. Not so much a problem for DSL or Fiber users but anyone that uses cable and connects to nodes to share bandwidth will have problems during peak times. Also, 20 person Lan Parties would saturate the connection at SD resolutions.
It's benefits are really cool though. Seamlessly join a friends game. Watch a game as your friend plays it. Record instantly. Play between OnLive console, PC or Mac multiplayer wise.
OnLive will have to price this very right for it to succeed. It won't replace gaming. Not yet at least.
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