The fact is if they REALLY wanted to sell it they'd be doing a hell of a lot more to promote it. Amiga Inc is a proxy company for dealings that are not technology related.forum telling us all how wonderful it is with absolutely nothing to back it up.
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I've seen, read, and heard all sorts of stuff about them. If they don't wan to sell products like the AmigaAnywhere Player, they can have it for download. If they don't want to make money. The SDA that I have, I receive 60% of gross profits and they get 40%. So, if I make a program for sale on their website for $10. If there was 100,000 downloads then $1 Million in proceeds. They receive $400,000 and I get $600,000. They should be happy with a $400,000 income. So what for using their architecture. I don't care, $600,000 is a nice check. Not much different then any other commercial agreement.
There is no way on earth that anything created with AA has ever, will ever, or could ever generate 1 million sales. You're living in fantasy land. As others have said, it appears to be nothing more than something like SDL which is already supported on Pandora and doesn't require that you pay anybody anything.
It is the content that sells a product NOT the API. You produce a card game written on SDL it won't sell worth shit. Consumers can give a rats rear end about how it is made. There is NOTHING that to stop a programmer using AA (as well as in connection with other API at the SAME time like SDL or others) within AA internal to do anything. ALL the fancy 3D stuff is purely virtual and rasterized onto 2D displays. Even the hottest 2D games are displayed 2D. 3D isjust virtual and the output is still rasterized into 2D. Lightwave3D, Maya and EVERY 3D program for Windows, Linux is all outputing a 3D virtual reality onto a 2D plane. That is why EVERY one of them has a 2D rasterization step immediately before outputing the content to screens because none of ua are using TRUE 3D display. That is only achieved through holographics.
If it displays to a CRT or a LCD it is 2D ultimately.
Want to do 3D, you organize the virtual geometry of the virtual reality into three variables or 3-dimensional array. There are APIs for that, right? Then we use it in conjunction with AA. There is Direct3D for some platforms and other mechanisms so we use it or we add a 3D custom module of our own on top of AA. Add a aa3Dxxxxxxx set of modules or any other user-custom API. or just incorporate some math in the app layer and so on.
In the end, it don't matter. APIs don't sell games - we sold games in the millions without "API"s. People want games, apps, ect. that is good. If it is a corny game written for any API - it won't sell. It isn't an AA limit or anything technological. It is simply because some of the developers just doesn't care to expend the energy and time. Some reject AA purely for boycoting Amiga Inc. not for the technology. I'm no fanboi of Bill McEwen and can give two turds less about. Is AA the best thing out there... no. Is the Amiga 1200 hw the best thing out there? Maybe not under certain criterias that some base 'better'. My point is, who cares about "advantages" of it for Pandora. We weren't making those judgment for UAE? It is limited to classic Amiga with maybe a 680x0 cpu accelerator emulated. Good for Amiga. People develop for it. Money and profit isn't the biggest criteria for classic Amiga coders.
No different then the Commodore 8-Bit community who still programs games for C64.
AA has actually an advantage that it can be used to make games and apps that can make money. If you had the 100s of programmers, graphic artists, ect. that makes the development team then you can produce games that sells millions. Reason, games that sell requires SO much crew because the average gamer expects to see stuff like WoW with 1000 FPS, 1 Trillion Polygons per nanosecond at resolutions of 2560 x 2048 resolution with 48-Bit RGB with 16-Bit Alpha channel and 4 Billion 128 Bit 9.1 Surround Sound and if it doesn't have it, they are disappointed before they ever put the disc in the machine. They been spoiled to ultra-sophisticated games that no single person or even a crew of 5 to 10 developers can hope to ever muster up in 100 years time. If a game doesn't provide that, too many just aren't excited.
Yes, the example maybe a little exaggerated out for illustrative purposes. They just want the 'high' and bragging that they got the "WORLD'S HOTTEST 3D GAME IN REALITY" and only good for maybe 3 to 6 months. Modern computer gaming is just a crazy house, IMHO.
It isn't AA, SDL or any API that sells a game. It is the game itself and invested advertisement of a game. Some of the existing devs for AA games do not have much experience in writing computer games. They have programming experience but not writing and developing games but then a small developer can't expect to put together stuff like WoW - not from grounds up.
They have to sort of... cheat.
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