el_pango
Member
Exactly what the title of this thread says, a game where units move in turns, combat each other and level up, with billboarded sprites for the actors, fully 3D backgrounds and a freely revolvable camera (something like Phantom Brave or Shining Force III).
I can contribute the following:
I can contribute the following:
- Low-polygon-count trees/plants/structures/vehicles
- Textures
- A map editor
- Hero sprites
- Original music
- An allegro-based rendering engine capable of displaying it all at around 24-30 fps
- Any other required coding nonsense (stupid palette tricks, abusing allegro's lighting model to get distance fog, getting fblend to compile, modding/abusing allegro's 3D functions to make them add sprites to the zbuffer, etc)
- Manga-style character art
- Monster ideas
- Monster sprites
- A coherent story (preferably something a bit silly and heartwarming, with a touch of romance, japanese rpg cliches cheerfully welcomed)
- Dialogue
- Help on lex and yacc
- Help implementing scripts so that world events can be edited without changing the code
- Recommendations on what library to use for sound playback (allegro's sound seems to bog the machine down a bit)