Jaw posted on May 18 2005 at 06:36 AM said:gotta ask as well.. are they you're cabinets in you're avatar?
Mange posted on May 18 2005 at 01:42 PM said:Jaw posted on May 18 2005 at 06:36 AM said:gotta ask as well.. are they you're cabinets in you're avatar?
I wish! Mine are not as nice, and I don't have the rarer titles. That's my buddies house. He has about 50 machines there.
http://www.mylstar.com/newlayout.html
Actually the default is 67mhz for apps developed with the gp sdk, and a lot of stuff clocks even lower than that (Bob the amazing lemon is running at 33mhz, and I think YAFL is 22mhz these days).Jaw posted on May 18 2005 at 01:34 PM said:gp32's run at 133 by default, any higher and it's selectable in the program.
I was about to write the same thing. I wish I had the space and money to decorate a room like that I would be happy to just have space for GnG and Robotron, but my appartment is stuffed with crap as it is ...Radio posted on May 18 2005 at 03:46 PM said:*drools* Nice collection your mate has there. What sort of machines do you have?
I hope one day to build a MAME machine but I don't have the room at the moment.
Han posted on May 18 2005 at 06:52 AM said:I was about to write the same thing. I wish I had the space and money to decorate a room like that I would be happy to just have space for GnG and Robotron, but my appartment is stuffed with crap as it is ...Radio posted on May 18 2005 at 03:46 PM said:*drools* Nice collection your mate has there. What sort of machines do you have?
I hope one day to build a MAME machine but I don't have the room at the moment.
Mange posted on May 18 2005 at 02:09 PM said:I have: 720, Smash Tv, Asteroids, Tempest, Satan's Hollow, DigDug, and a Flash pinball machine.
Stephen built that game room behind his house. It is more square feet than his house!
http://www.mylstar.com/gm.htm
http://www.mylstar.com/
I'd be very suprised if most games run as high as 133mhz (apart from fenix stuff, but that can't be helped when your dependent on something as slow as SDL). Emulators need a high cpu, and intensive stuff like doom and quake, but your average gp32 game doesn't need anything near as high as 133mhz. In fact most of the stuff that runs at 67mhz could probably run quite happily at much lower speeds, but a lot of the time people can't be bothered optimising because if you've got loads of cpu cycles going spare then there's no point in spending all that time and effort.Drag posted on May 18 2005 at 07:32 PM said:The reason not many games allow underclocking is because the fact that EVERYTHING has to be done in software, which can make the program run a bit slowly, or at a low frame rate if the cpu is set too low. This isn't an issue for some games that use simpler graphics routines and don't scroll and don't have to calculate huge physics stuff or anything.
Quiest posted on May 18 2005 at 01:43 PM said:It depends on the software you run on your gp32.
For example some emus run at 66, but you won`t find much that runs fine on an "underclocked" gp32. Besides that, nearly no software (atleast to my knowledge) lets you underclock the gp32.
Nice, not long 'til it's finished by the looks of things. That silver t-molding looks good.psj3809 posted on May 19 2005 at 10:36 AM said:I must admit i'm lazy and i'm terrible at woodwork, ordered this one which is currently being built as a bartop....
http://www.digitalarcade.co.uk/merchandise.htm
The one i'm getting build is showing in the forum
Havent got room for a full mame cabinet but this bartop type one suits me fine