GP32 How To Display Different Colours


Depends on the SDK you're using and the mode of your framebuffer, eg 8bit or 16bit.
If you're using Mirko's SDK, setting the palette is well documented in his PDF.
If you're using Gamepark SDK, have a look at the dev forums, there's been some answers on this questions before.

HTH.
 
Oh, I am not using either GAmeparks or Mirko's.

I'm using something that appears to have been put together by some fella named Rico.


Can I use my code i've 'developed' with another SDK easily?

thanks for the help - I wanna use the best SDK and start doing some real stuff (not just pointless fractal programs!)
 
do u mean the devkitadv.zip/.rar download from Rico's site (www.thawrox.co.uk/ninja)? if you do, then that is using the official SDK. i would recommend getting mirko's sdk (there are various download sites), and also getting devkitARM from www.devkit.tk. devkitARM has actually been built with ARM in mind, and so is best for gp32. however, if you get this i would advise getting mIRC or some other IRC client so that you can access the #gp32dev room on efnet - devkitARM will take help to set up. the best person to talk to on this matter in #gp32dev would be WntrMute, as he created devkitARM.
 
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