sephiroth111 said:
*the DS/GBASP battery is 3.7v @ 600mAh and lasts for around 10 hours on the gba, and I've had around 15 hours on the DS. Where the GP2X has 3v @ 2850mAh and it lasts for around 5 hours. If I could get the same performance out of the AAs that i could out of the Li-ions (and if you google up batteries for the DS/SP they are ~$10 not that bad for a "special" battery.) then i wouldn't care about what we used, provided it fit into my pocket, and i was able to play games on it.
Well, that's not a problem with the battery, but with the system.
The NDS has two ARM processors, an ARM946E-S main CPU and ARM7TDMI co-processor at clock speeds of 67 MHz and 33 MHz.
If you run gp2x homebrew set to 67MHz, you can easily get MUCH higher battery usage. It's the 200MHz that drains the batteries...
Thats true, but i was taking into effect that there is also 2 backlights, a much better sound system, lower screen touchpad, and the upper screen. this also doesn't take into effect the Z80 GBA sound core subsystem (in DS mode), the wifi system (only rarely active), the DS sound core (which, AFAIK is seperated from the gba). This added up would probably be a bigger drain than you think. yet maybe due to smart power saving methods built into the hardware itself, it reaches an impressive time. even my first-gen psp on its 1600mAh battery gets 8 hours on a full charge still (and i'm not talking about the hi-cap battery or the dualcap battery). Though admittedly AAs are easier to come by, who honestly goes without power (aside from camping or situations where the system cant be used anyway) for more than the 8 hour charge presented by either system?
Nintendo DS has an 850 mAh battery, DS Lite has a 1200 mAh battery, and PSP has an 1800 mAh battery. I'd like to know exactly what you were doing to get an 8 hour charge out of it, that's pretty much unheard of. 15 hours on the DS also sounds unlikely unless you're playing GBA games, in which case it's not really a fair comparison since less than half the system is being powered. Also, there's no Gameboy CPU in a Nintendo DS (it uses the wavetable hardware to emulate the Gameboy sound chip)