How far away are we from achieving full-speed XBOX 360 and PS3 emulation @full-speed (with sound) on

How far away are we from achieving full-speed XBOX 360 and PS3 emulation @full-speed (with sound) on

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https://www.youtube.com/embed/B8MJHZBKH1I?feature=oembed
I keep seeing quite a few of these vids pop up, like the one above on The Tube, but due to all the negative reaction/comments (dislikes) I'm confused of their validity :(

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515x345xps3-emulator.png.pagespeed.ic.TiqVdlBpJ7.png
 
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The only reasonable Xbox 360 on PC emulator I know about is the one Microsoft is working on for the Xbox One, and they presumably have a few tens of millions of dollars into the development cycle (and an APU to work with)

They emulated the Xbox pretty well on the 360, so it's theoretically possible to do the same on a PC but we aren't there yet.

Good open-source 360 emulation will probably take a while.
 
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Fact is: The PS3 Cell Processor is faster than the PS4 CPU....
 
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I wonder if the ps3 cell processor would be difficult to emulate?

It was supposed to be a bitch to work with to begin with.
 
Both of the above images are fakes and basically malware if you install them. To my knowledge no one has even tried to emulate 360 since the previous Xbox doesn't even have a working emulator.

Currently the rpcs3 emulator http://rpcs3.net/ is the only known ps3 emu. Commercial games don't work at the moment as they are still building major components for emulation. Currently the real bitch for the mess is the RSX and the hypervisor cores, Coding is slow and they need some help to get this off the ground faster.
 
Thank you for your insight, Ancient. :)

It looks like it won't be possible for another 20 years or so then. Oh well, looks like I'll have to hang on to my PS3 SS then. :(

Fact is: The PS3 Cell Processor is faster than the PS4 CPU....
Hmmmmm, I didn't know that. Thank you, I'll relay that info onto some PS4 fangirls/boys.

The only reasonable Xbox 360 on PC emulator I know about is the one Microsoft is working on for the Xbox One, and they presumably have a few tens of millions of dollars into the development cycle (and an APU to work with)

They emulated the Xbox pretty well on the 360, so it's theoretically possible to do the same on a PC but we aren't there yet.

Good open-source 360 emulation will probably take a while.
Sometimes, it doesn't require that much money to achieve such great things. It just needs a special team.

@rygD

lol

@Wrath

Maybe, it's a totally different architecture too.
 
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Fact is: The PS3 Cell Processor is faster than the PS4 CPU....
Only by not so meaningful metrics.

In many cases tasks the Cell SPEs were good for are now better suited by being done by a GPU. Even at the height of PS3 game development a lot of what the SPEs were used for was working around weaknesses of the RSX GPU that other contemporary GPUs (and sometimes even XBox 360's GPU) wouldn't require.
 
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Fact is: The PS3 Cell Processor is faster than the PS4 CPU....

Only by not so meaningful metrics.


In many cases tasks the Cell SPEs were good for are now better suited by being done by a GPU. Even at the height of PS3 game development a lot of what the SPEs were used for was working around weaknesses of the RSX GPU that other contemporary GPUs (and sometimes even XBox 360's GPU) wouldn't require.
Yeah, but its still hard to emulate the Cell. When the PS3 was developed, Sony first decided to not include an GPU at all, because the Cell was such an Beast at the Time and even today its pretty fast, compared to its age.
 
Being an all-time emulation addict, I'd say within 5 to 10 years for both accurate enough and full-speed emulation on the average mid-high gamer PC.

The biggest problem is the lack of knowledge about the chips. This is also the biggest issue with the XBox as NVIDIA is highly closed-source so the hardware isn't fully understood.

If we had all the details and the microcodes and everything else, there would probably be a viable emulator within a year for the three of them. Fact is : we don't.

We had to wait for years before working PS2 emulation, and these ones are getting even more obscure.

We will probably have an XBOne compatibility layer for Windows before a good X360 emulator. :p

Please remember that all the paid emulators are scum. Only Bleemcast! wasn't at its time.
 
Please remember that all the paid emulators are scum
Be sure to remind Exophase of that ;)
Well yes, the emulators available on portable platforms are the exception, I meant that on PC :ph34r:
I seriously don't mean to imply something since some people do stuff for free indeed (me too) but I would be interested in what work you do for society without demanding any money.

It's easy to condemn people but I'd like to know the background behind such judgements.
 
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Please remember that all the paid emulators are scum
Be sure to remind Exophase of that ;)
Well yes, the emulators available on portable platforms are the exception, I meant that on PC :ph34r:
I seriously don't mean to imply something since some people do stuff for free indeed (me too) but I would be interested in what work you do for society without demanding any money.

It's easy to condemn people but I'd like to know the background behind such judgements.
Chill out, I didn't mean that literally. Let me say this again :

Most paid emulators, especially for consoles where there is no known emulator matching the advertised performance on any platform, is scum.

This excludes all good Android and iOS emulators, as most of them are derived from great emulators available freely on PC.

But when the only good one seems to be an obscure emulator coming from a YouTube video with a link to a paying platform or a survey-based download, you are 99.99% sure it is a lot of crap filled with malware and made by some random guy bathing in the cash he stole from the people he fooled.

And the worst of it : the emulator doesn't work.

And if you're interested about my small life, I'm nothing special. Just a random IT and audiovisual student from France.

I've had a try at programming, 3D modelling, audio mixing or computer-assisted publication. I'm now looking for something else as I've changed my plans.

So for now, nothing really done for the community in the way you mean it. I'm sorry if I've been misunderstood or taken for a smartass.

I just overdid it when I wanted to share my hate for those people fooling others into believing there was such a thing as an accurate and fast PS4 emulator.

As an all-time fan of retro consoles and emulation, I love to gather harware specs, dev stories about the internal workings, gaming facts and emulation news.

It pisses me off when evil-minded people take advantage of the less-informed members of such a large and awesome community. I never meant harm to good paid emulator programmers.

I know some members here do incredible stuff for the community and they deserve to have something in return.

I haven't done work for the community for now, only helping relatives and friends. But if someone needs help with anything I could do (vector art mainly), I'd be happy to help.
 
Ahh, you were talking about those scammers with fake emulators like they were around for 3DS, XBox, PS3 stuff for a while.

I thought those were a tiny minority since I didn't even know of those until someone around here mentioned them.

Taking money for a community effort is wrong up to a point. It depends on which percentage of your own work is part of the product of course and how one pays the community back, but using the source code of an existent emulator for pc, putting a gui on it and selling it for 10$ per download in the Google Playstore is bad. Exos emulator is his own work and absolutely stunning, that's why people around here love to defend him (besides the point, that the port for OpenPandora is free ;) .

If you're into vector art, maybe you could answer me a simple yet important question:

Is it possible to make a plugin for one of the GB(A)/SNES emulators that vectorizes a whole game ("Zelda: A Link to the past" or "Super Mario World" for example), stores the data somewhere and plays the game in true HD without having to vectorize every sprite in real time? I'd love that and hopefully one day stuff like this will be made for the existent emulators.
 
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