I think that this is an unavoidable symptom of so few units getting our into the wild. Only a small, lucky, group have their Pandoras so far, early units have been pushed out to the most talented developers. But the truth is that these guys mostly get off on the complex stuff, not polishing UI's. The ordinary developers (like me) who don't have the time/knowledge to write JIT recompilers actually can (an want to) improve and polish UI's but don't have Pandoras yet.DaveC said:Then there is the fact that the emus that are out are quick unoptimized very unfinished drive-by ports and they have been abandoned for ages (what happened to Amiga, PSX, N64, MAME?). Some havent even been ported natively like GBA, Turbo Grafx, Final burn, CPS2 etc.
It still has alot of potential it just seems not much is going on with it lately. The scene is terribly split between Caanoo, Wiz, iPhone, PSP, Dingoo etc which could be part of it. Hopefully someday it will get better.
For what it's worth, I am very much loving the design, especially the D-pad. I have never had anything more comfortable to rest my thumb onDaveC said:I am kind of down on it and I even designed the case part of it, I should be a fanboi!