Hero On Request


Moogle

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Another game of mine ported to the Gp32. This is Hero On Request, a game made for the 96 Hours Competition held by Div-Arena.com.

horgp.png


Some work needs to be done to get them starlayers working(they are not in in this one) and to have music playing. And the green color of the ship may look totally wrong(it was grey in the original) but in terms of contrast it's brilliant. That said, here is the

Download
 
It tells me :
FENIX RUNTIME ERROR 1
Libreria g1_game.fpg no encontrada

Press any button to reboot
 
Whoops, I added the library but seem to have forgotten to upload it again. It should be solved now. About what it is:

As said it was an entry in the 96 Hours compo, which had the theme space and gave one 96 hours to produce a game, everything included. The games target is to guide your ship to the end of a game world(set, of course, in space), where you can save every now and then(there are 30 or so savepoints where the game autosaves, it saves when you land on one of those yellow squares). You can try every part between two savepoints as often as you like, if you die you will be taken back to the last savepoint. Controls are easy, up gives your spaceship an upwards boost, left and right keys add some direction to that. For some reason there seems to be gravity in *space*, so it will most likely take a while to figure out exactly how long to boost to not fly out of the level, and not crash back to the ground immediately. The game is reminicent of the old Lunar Lander, for more info you could play the windows version here, there is some more info on that page. The original review for the competition can be found here, it actually placed first!

Edit: I found out that when you exit your game, and start over, the game sometimes crashes. Very odd, very weird, it shouldn't and I have no idea where that comes from. I'll try to solve it as quick as possible(with the other points mentioned above) and update this thing. For now, if you are playing a game, I would recommend only to exit it when you are exiting ;) .
 
the archive contains a file with too many letters in the filename...

- heroOnrequest.prg... what should I do with this?

i'm interested in this game...
 
Looks Cool - I've played the windows version only so far. But that got me into looking at other DIV games - particularly on Div-Arena.com.

Does your port mean that other DIV games would work?

Is DIV the same as FENIX - or just a similar language...

Argon0
 
Fenix is very similar to div in terms of language, so in theory every div game could be transferred to fenix. However, some commands do not exist in Fenix or have different parameters, so codewise relatively small effort is needed to make it compile, but compiling doesn't mean run correctly. In practice it means that small games can be converted rather comfortably, big games often have so many parts working together at the same time that the differences in internal language processing make it give strange results/errors, hard to see where exactly it goes wrong. Porting big games is in practice often impossible for anyone except for the author, and often even he can't get it bugfree.
 
Actually, I asked Woody(who made it) if I could have a try at converting it some time ago. Got it running and all, but, due to random crashes, never really finished it. Would've been in the wrong resolution too, so no use for on the GP.
 
shame, it looks really cool. What about some of the Racing Games/First Person Shooters?
 
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