Help needed setting up Baldurs Gate 1 in GemRB on the pyra


Bosbeetle

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I liked GemRB on the pandora, so I gave it a try on the pyra as well. I get into the menu, but there the mouse pointer keeps disappearing.
Does anybody have an idea what could be done to keep the mouse in the window?

What I tried in the cfg file is putting the mouse and tooltips on persistent (which is default), turning of touch input by default (my touchscreen sadly isnt working, so I cant test if it does work).
It seems somehow that the mouse forgets what the active window is, so I tried running it in fullscreen, to no succes there the intro movies dont play, and when it gets in the menu there is no mouse to be found.

Does anybody have any idea?

I'm on bookworm, running GemRB 0.9

It would be very cool to have an optimized DBP of GemRB like the pandora did
 
Would it be an option to set the nubs to "joystick" mode when running the game, it has the option for a game controller, not sure how to switch the nubs though. (is that something funkeymonkey did? )
 
Is MouseFeedback = 0 in the ini?

Can you put a key combo in the OS settings that allows you to push a virtual Scroll Lock key in gemrb?

Just two random things I found googling the issue. I don't have a Pyra or the faintest idea myself.
 
Is MouseFeedback = 0 in the ini?

Can you put a key combo in the OS settings that allows you to push a virtual Scroll Lock key in gemrb?

Just two random things I found googling the issue. I don't have a Pyra or the faintest idea myself.
Yes Ive put mousFeedback on 0, I think the cursor is displaying right, but just for a very brief moment, it feels as if the window is not the window in focus immediatly after triggering.
Since gemrb has the option for a controller, im wondering how to set pyra inputctl to joystick, but I couldnt find it, must be simple... later today Ill delve into the pyra wiki, somehow the documentation for the pyra seems a bit scattered. But I have good hopes for this to work.
 
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