Help Me Fix My Abduction Game


solarice

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Jan 29, 2004
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Ok i asked a while ago, for help regarding shooting problems etc with my game.

Well ive only recently started trying to get it to work again after a few weeks or so of nothing, and even after reading the help i was provided i still cant figure it out.

So heres my new idea i'll post what ive done so far and then you lot can play it (if you can call it playing) and tell / give me any ideas on how to fix the problems. At least then you can see for yourselves whats wrong without me trying to explain the problems.

This is a very simple shooter game, with a slight twist. The object will be to abduct as many people as possible before your energy runs out - nice and simple and is meant for a quick play every now and again - when its finished that is :) .

I already know about the speed issue (to fast) & collision detection. But feel free to post what you find (focus on helping me fix the army shooter detection & walking)- with hopfully some solutions ;) . Your names can even go in the credits if you want....

Oh and dont be expecting anything too amazing :D ive only been coding for a bit.
 
Looks nice. :D. When the car goes up in flames, are the flames meant to stay there on the road? Also, when you change the little arm things on the ship, thats a little too responsive B). Looks good though :D.
 
yeah the flames at the mo along with the other buttons are just for testin, that will be changed. If only the coding was as easy as it was for me to do the graphics.
 
Could you post a couple of links to the threads with the problems you are having?
I haven't been on the boards for a while, but would like to help if I can (i always lose interest before I finish any of my own games, but feel I should contribute something).
 
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