Hey, this looks interesting.
Nice to see some more 3D stuff on the Pandora. I'm not sure where this could lead but it is a nice Start.
I guess analog nubs would fit much better for gaming controls, I guess this can be changed later. A little bit annoying is the graphics popup in the distance, maybe this can be better covered with the fog somehow (good old N64 style!
) Pandora should be powerful enough even for a much wider distance view, I'm not sure if there are reaons for this close limit of view.
However, the graphics already look nice for such an early state. May I recommend some possible improvements to the visual appearence? The "walls" could be a little bit more angled/sloped to make them more look like hill sides. And you can easily improve the transition between ground and hill sides with covering the bottom base of the hills with more grass. I did this by myself for some Tower Defense Graphics and it looked pretty nice. Of course there should be only grass on the wall texture where also the grass is set on the ground. If the bare dirt ground touches the walls, the wall texture should not have any grass on the bottom, instead a smoth transition of dirt.
This way, the scene can look much smoother without any additional polygons. ^^ Needs more wall textures but it is worth it I'm sure. Or just use always a grass ground near the hill sides so you only need the wall textures with the grass on the bottom.
EDIT: you wrote that you hate the distance fog. I guess the fog looks not that bad, a trick could be to always match the fog with the sky colour. So blue sky leads in more blueish fog colour (of course it tends to be more white near the ground of the horizon). In Dungeons, caves and so on the fog should be dark, in lava or hell or whatever environment it should be more on the redish side and in dense forests or swamps more greenish imho. Picking the right matching colours between sky, horizon and mist can do miracles here.