Daid said:imhotep said:Your version sounds great. On standard release, I counted that I have to press Volume Down forty times to get it to the low volume I like! Did you also change the amount volume changes when pressing UP/DOWN on volume control? It's painfully incremental as it stands.Currently still at 1 step, but could easly be changed. Thinking about building in that you can hold it down to fastly change the volume.Daid said:Other things I changed in my personal version are:
-Default volume of 30% instead of 70%
-Info messages that show the current volume when it changes (planning to use the messages for load/save state messages)
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The info messages idea sounds great too. Have you made your personal version available to public yet? (hint, hint)
From the readme:
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NOTE: As some of you may be aware I'm pretty much tired of these
unofficial releases by people (okay, mostly single person) who
don't wish to follow my wishes. I'm in the process of asking this
person to stop, in his own language. However, I want to make
something clear. Look at the last six new features in this
changelog. I added these TODAY. I could have done them at any
time. But I didn't, because I spent many (dozens, quite possibly
hundreds) hours debugging games that people want to play. I have
always believed that this is far more important than spending time
on new features. Frankly, I'm tired of my emulator being hacked on
by other people, and if it doesn't stop I'm going to make this
project closed source.
So I rather not release my version I rather see changes of mine getting put back into the main tree. I'm not happy about the changes yet, so that's another reason not to release anything.
Where did Exophase say that?
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