sam fisher
Well-Known Member
He has a job in real life, that he is busy with, due to a deadline FFSI still use my good old gp32 for NES and PC Engine, so I do not mind if it is not perfect on the gp2x.
You've just switched on a light in my head. Why have I consigned my GP32 to the drawer when it does NES and PCEngine so well? Time to dig it out again...
Why aren't GP2X emus performing as good as GP32's?
Unoptimised quick ports?
It seems like NES is neglected because no one is really interested in it enough to optimise it to get speed. They were just interested enough to port a PC emu and then quit. Seems kind of strange knowing how popular the NES was.
PC-Engine is kind of the same. Vobbo's emu is the exception there as that was written from the ground up in ASM to get good graphics quality. The sound was neglected for whatever reason. Maybe Vobbo just doesn't care about sound quality or he was planning to fix it but lost interest before he got around to it.
These could be near perfect if they were actively worked on.
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