Radek posted on Oct 24 2005 at 02:51 PM said:So you prefer a higher frequency content in an image to anything else.
For me this depends on a game. For an example the Draconus on the Atari XL/XE series runs mostly at 160x100 (save the main sprite). This has to be blurred otherwise it's so blocky it's not a funny.
The TaiPeiXL game to contrary is using the 320x192 mode. Blurring is not welcome here however convergence artifacting is because it adds illusions of a colour to the otherwise monochromatic image.
Higher frequency? RGB monitors of old are the same frequency as a TV which is 15.75 KHz for NTSC. The difference is the colors and sync is separated.
You actually do get a small amount of "convergence artifacting" on the LCD. It isn't really convergence of course but you get a slight amount of color fringing due to the fact that an LCD triplet has 3 colors. So on a vertical white line one edge will be all red and the other edge will be all green. It shows only vertical though and is very slight.
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