dazmanultra
Member
- Joined
- Dec 25, 2003
- Messages
- 232
Would a port of Quake ever be possible? I think the quake1 engine is open source these days, and supports resolutions down to 320 x 240... Obviously it uses a lot more polygons than Doom (which is mostly sprites) but could the Quake engine ever be ported over to the GP32?