Blue Protoman
Well-Known Member
- Joined
- Mar 6, 2010
- Messages
- 4,117
I've been a wee bit lax in my C++ education; though AP Computer Science (though in Java) ought to keep me going on a more serious front. Meanwhile, I've decided to continue on with SDL. But I understand that there are many libraries which extend its functionality. The problem is, I don't know where to begin! First, I'm going to learn the core functions, of course. That's where LazyFoo comes in. Then I want to learn some libraries that extend off of SDL, as listed here. Any tips? I'd strongly prefer libraries with the following qualities;
I'd also like to know if anyone knows a good tutorial for compiling a library in case I make something that's Pandora-ready. Any other tips would be greatly appreciated!
- Either staying in 2D or introductions to 3D (kind of how Game Maker can do Doom-style 3D)
- Really, REALLY prefer open source so I can port to Pandora if necessary
- Something that'll last me a while in functionality, and will help me be a better game developer in general
- If it's one of those "game engine" libraries (not "game development"), I'd prefer it to be easy to learn so I can tier up my skills.
I'd also like to know if anyone knows a good tutorial for compiling a library in case I make something that's Pandora-ready. Any other tips would be greatly appreciated!