Hi,
I have some interest in finishing and porting one of my spare time hobby project for this platform. (FYI, it is a simple 3d WWII 3rd person action game, mainly inspired by the Medal Of Honor series.)
I'm not to familiar with Pandora (in fact I only read about it on /. the other day) but this is the first time I've come across an open 'homebrew' device with appealing hardware specs. My questions:
About graphic hardware/GL ES:
1) Is any specific amount of memory reserved as VRAM?
2) Is this VRAM shared, that is, do textures get moved around a lot (from RAM to VRAM) when they are bound/accessed in the same way this typically happens on regular PC platforms (i.e. is this a significant performance consideration to take in account?)
3) How much memory is typically available for any given application, assuming typical OS memory usage and perhaps some minor user-apps?
About audio:
I haven't been able to find much about sound hardware/software.
4) What kind of audio API is available? I suppose there's ALSA? If so, any chance OpenAL-Soft (http://kcat.strangesoft.net/openal.html) can be used on this platform? (I highly recommend this be included in a SDK!)
5) What kind of output? Stereo I presume?
On a side note (and I may be running a bit wild here): 6) is there going to be some sort of central website/store/whatever where developers can exchange/publish & sell their software? I think there's a lot of potential for independent game developers if the hardware lives up to the expectations. Or am I thinking to big?
Thanks.
I have some interest in finishing and porting one of my spare time hobby project for this platform. (FYI, it is a simple 3d WWII 3rd person action game, mainly inspired by the Medal Of Honor series.)
I'm not to familiar with Pandora (in fact I only read about it on /. the other day) but this is the first time I've come across an open 'homebrew' device with appealing hardware specs. My questions:
About graphic hardware/GL ES:
1) Is any specific amount of memory reserved as VRAM?
2) Is this VRAM shared, that is, do textures get moved around a lot (from RAM to VRAM) when they are bound/accessed in the same way this typically happens on regular PC platforms (i.e. is this a significant performance consideration to take in account?)
3) How much memory is typically available for any given application, assuming typical OS memory usage and perhaps some minor user-apps?
About audio:
I haven't been able to find much about sound hardware/software.
4) What kind of audio API is available? I suppose there's ALSA? If so, any chance OpenAL-Soft (http://kcat.strangesoft.net/openal.html) can be used on this platform? (I highly recommend this be included in a SDK!)
5) What kind of output? Stereo I presume?
On a side note (and I may be running a bit wild here): 6) is there going to be some sort of central website/store/whatever where developers can exchange/publish & sell their software? I think there's a lot of potential for independent game developers if the hardware lives up to the expectations. Or am I thinking to big?
Thanks.