Gap Between 166 And 180mhz


Sebas

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Jul 16, 2004
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I heard that the gap between 133 and 166 is huge and that it really helps with emulators like OpenSnes9xGP and Fgen32. But what about the gap between 166 and 180? Is there a considerable speed boost in those emulators, or is it not worth spending so much money on and sticking to the 166?

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Hmmm, it's a matter of opinion as to whether 133 to 166 is huge I think. In fgen, its the difference between almost fullspeed on gunstar heroes and seemingly full speed.

Maybe if someone could play the intro to a snes game at frameskip 0 with sound and time it at different clock speeds? That would be helpful. I'd do it, but goes to between 166 and 172 I think.
 
im sure i heard a while ago that speeds over 166mhz wouldnt make a difference cant remmeber why but im sure i read it somewhere.
 
I did the 133 --> 166 test:
Game: Killer Instinct
Time start: Nintendo Copyright
Time end: Killer Instinct Press Start Screen

133mhz: 27.56 seconds
166mhz: 21.07 seconds
 
CABBAGES posted on Jul 24 2004 at 09:02 PM said:
im sure i heard a while ago that speeds over 166mhz wouldnt make a difference cant remmeber why but im sure i read it somewhere.
that was wrong, it was an idea that came to being around RAM, but its wrong.

speeds over 166 are faster than 166.
 
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Azure posted on Jul 24 2004 at 09:07 PM said:
I did the 133 --> 166 test:
Game: Killer Instinct
Time start: Nintendo Copyright
Time end: Killer Instinct Press Start Screen

133mhz: 27.56 seconds
166mhz: 21.07 seconds
Thanks azure :).
Maybe a list of a few games with what the full speed time should be from a pc emulator, or even a real snes :p.
 
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Azure posted on Jul 24 2004 at 09:07 PM said:
I did the 133 --> 166 test:
Game: Killer Instinct
Time start: Nintendo Copyright
Time end: Killer Instinct Press Start Screen

133mhz: 27.56 seconds
166mhz: 21.07 seconds
Awesome, that's super helpful. Could someone do a similar test with 133, 166, 180 and "normal speed" (like with a real console/perfect PC emulator)? That would rock hard and I'm sure would be helpful for a lot of peoples. If no one does it I'll make sure to make one when I get my GP32, though I'm not sure yet whether to take the 180 or not...
 
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Sebas posted on Jul 24 2004 at 04:30 PM said:
Azure posted on Jul 24 2004 at 09:07 PM said:
I did the 133 --> 166 test:
Game: Killer Instinct
Time start: Nintendo Copyright
Time end: Killer Instinct Press Start Screen

133mhz: 27.56 seconds
166mhz: 21.07 seconds
Awesome, that's super helpful. Could someone do a similar test with 133, 166, 180 and "normal speed" (like with a real console/perfect PC emulator)? That would rock hard and I'm sure would be helpful for a lot of peoples. If no one does it I'll make sure to make one when I get my GP32, though I'm not sure yet whether to take the 180 or not...
Killer Instinct on a pc emulator got me 21.19 seconds.




Note: These figures shouldn't be used to determine the current speed of snes emulation, as what was being processed at the time the test wasn't taken was too intense.
 
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Yes there is a noticable difference between 133 and 166 on emu but between 166 and 180 it's very tiny (even my GP can't reach 180 Mhz).

166-133=33

180-166=14

So between the 166 and 180 there is not even half the difference than between the 166 and the 133, it's really useless I think.
 
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