ElPoco
Hardcore Member
Following the discussion about the Final Fantasies, I'd like to know which games you think have literally outstanding stories (stories that stand out of the usual video game stories), and why. It can be either the story in itself, the way it's told or delivered or the themes that it develops. The game doesn't have to be good in itself, and there's no need to mention your favorite game if, despites being the most excellent game ever, its story isn't anything out of the ordinary.
I'm aware that video games don't necessarily need a good story and that some people even consider that video games should have as little stories as possible or that people who want to share stories should use other mediums, but that's not the debate I want to have here.
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So I'll start with my list (in no particular order, I'm probably forgetting a few):
- Illusion of Gaia/Illusion of Time (SNES): This action RPG surprised me with its story that encompasses many myths but is still deeply grounded in reality, including pretty grim stuff such as slavery and cannibalism.
- Terranigma (SNES): The "sequel" to Illusion of Gaia, First of all, its story is not about defeating an enemy, but about creating something (in that case, the whole world). And besides this, there's a lot that's not told directly, but can be inferred from details or references.
- Live A Live (SNES): A jRPG made of many mini RPGs taking place in different eras. Each story is a perfect stereotype of that kind of story,
. This shows quite a mastery of tropes, and this is reinforced by the gameplay differences in each stories, which support the style of the current story.
- Dreamfall (PC): I've rarely seen such depth in a story, even in movies or books. The characters are deep (except for those who don't need to be) and well-written, there are many themes and concepts that are developed. Also, there are many many plot elements that you only get a few glimpse of, hinting at a bigger picture behind the main story. Since it's part of an incomplete series, it's hard to say if everything is building up to lead to a coherent big picture of if it will turn out that many of the most curious aspects were actually rubbish, but the overall quality of the writing makes me lean towards the latter
- To The Moon (PC): The story is basic, but the story telling is very very good. This is made easier by the fact that the whole game is more or less about discovering the story. Many elements are introduced at some point, and only later do you understand what this really means. It's a bit like a mystery, where the mystery is the story itself.
- Shadowrun Returns: Dragonfall (PC) : The story isn't that outstanding, though it does have a few interesting twists that put it above the common video game story, but it's the writing that's exceptional. It's hard to define, it's the way the characters talk, the way things are described...
- Pathologic (PC) : The story in itself is simple, but there are so many layers and levels of understanding (and probably some more lost in translation). You think you've figured it out and then there's a detail, a scene or a conversation that makes you realize there's another meaning to all this.
- Gemini Rue (PC) : The writing is good, and there's a twist that changes the story from "interesting" to "wow!". Sadly, I can't tell much about it without spoiling the surprise.
- The Witcher (PC) : The story is quite basic, but the way some themes are handled make it interesting. I like how most of the main themes resonate at the end of the game.
- Deus Ex (PC) : Here again, it's not the story in itself but all the little details that make it stand out. It's full of references to conspiracy theories but also politics and philosophy. Throughout the game you have many texts and conversations about freedom, choice and government, and all this prepares you to the choice you're faced with at the end of the game.
So what are yours, and more importantly, why?
I'm aware that video games don't necessarily need a good story and that some people even consider that video games should have as little stories as possible or that people who want to share stories should use other mediums, but that's not the debate I want to have here.
----
So I'll start with my list (in no particular order, I'm probably forgetting a few):
- Illusion of Gaia/Illusion of Time (SNES): This action RPG surprised me with its story that encompasses many myths but is still deeply grounded in reality, including pretty grim stuff such as slavery and cannibalism.
- Terranigma (SNES): The "sequel" to Illusion of Gaia, First of all, its story is not about defeating an enemy, but about creating something (in that case, the whole world). And besides this, there's a lot that's not told directly, but can be inferred from details or references.
- Live A Live (SNES): A jRPG made of many mini RPGs taking place in different eras. Each story is a perfect stereotype of that kind of story,
until the last one, which is a complete reversal
- Dreamfall (PC): I've rarely seen such depth in a story, even in movies or books. The characters are deep (except for those who don't need to be) and well-written, there are many themes and concepts that are developed. Also, there are many many plot elements that you only get a few glimpse of, hinting at a bigger picture behind the main story. Since it's part of an incomplete series, it's hard to say if everything is building up to lead to a coherent big picture of if it will turn out that many of the most curious aspects were actually rubbish, but the overall quality of the writing makes me lean towards the latter
- To The Moon (PC): The story is basic, but the story telling is very very good. This is made easier by the fact that the whole game is more or less about discovering the story. Many elements are introduced at some point, and only later do you understand what this really means. It's a bit like a mystery, where the mystery is the story itself.
- Shadowrun Returns: Dragonfall (PC) : The story isn't that outstanding, though it does have a few interesting twists that put it above the common video game story, but it's the writing that's exceptional. It's hard to define, it's the way the characters talk, the way things are described...
- Pathologic (PC) : The story in itself is simple, but there are so many layers and levels of understanding (and probably some more lost in translation). You think you've figured it out and then there's a detail, a scene or a conversation that makes you realize there's another meaning to all this.
- Gemini Rue (PC) : The writing is good, and there's a twist that changes the story from "interesting" to "wow!". Sadly, I can't tell much about it without spoiling the surprise.
- The Witcher (PC) : The story is quite basic, but the way some themes are handled make it interesting. I like how most of the main themes resonate at the end of the game.
- Deus Ex (PC) : Here again, it's not the story in itself but all the little details that make it stand out. It's full of references to conspiracy theories but also politics and philosophy. Throughout the game you have many texts and conversations about freedom, choice and government, and all this prepares you to the choice you're faced with at the end of the game.
So what are yours, and more importantly, why?