kagato
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- Jan 28, 2008
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(subtitle changed by request)
With people now replaying old classics on the Pandora, we're bound to start encountering all the worst design elements from video game history.
Here's a thread where you can vent your frustrations.
May future games learn from the mistakes of the past!
I'll start off with one I'm suffering through now. It's going in a spoiler tag because it will be long, rambling, and filled with swearing.
Abandon hope, all ye who enter!
Super Mario 64: Big Boo's Balcony
So, uh... anyone else have some pain they need to share?
With people now replaying old classics on the Pandora, we're bound to start encountering all the worst design elements from video game history.
Here's a thread where you can vent your frustrations.
May future games learn from the mistakes of the past!
I'll start off with one I'm suffering through now. It's going in a spoiler tag because it will be long, rambling, and filled with swearing.
Abandon hope, all ye who enter!
Super Mario 64: Big Boo's Balcony
Super Mario 64 has its fair share of frustrating design issues. The game practically invented the concept of "camera death", and some parts are crazy hard.
But this thread isn't about hard, it's about pain.
And one level seems to have concentrated all of the evils into one smouldering core of hatred: Star 5 of Big Boo's Haunt, Big Boo's Balcony.
Whoever designed this particular level should be strung up and flayed. Flayed, I say.
In the end, the most annoying thing about this level design is the inversion of the challenge/reward setup from all the other levels.
Beating the level/boss/whatever is the hard part, and you get a star as a reward at the end.
But in this level, the boss is relatively easy, and once you've "finished", you have to do go through a horrible goddamn jumping puzzle to collect your "reward".
If you fail to beat a boss, you can usually think to yourself, "oh well, I'll just try again later".
But with this level, you can beat him -- and the finish line is just up there... but really there's as much of the level still ahead of you as you've already done, only now it's harder, and every mistake means going back to the start again.
At least it isn't also an instant-death-if-you-fall level.
That much frustration could cost me a several hundred dollars as I smash my Pandora into the ground in rage.
Most of the rest of the game, I've enjoyed (to varying degrees). But this... this is bullshit.
But this thread isn't about hard, it's about pain.
And one level seems to have concentrated all of the evils into one smouldering core of hatred: Star 5 of Big Boo's Haunt, Big Boo's Balcony.
Whoever designed this particular level should be strung up and flayed. Flayed, I say.
- The whole Haunt world sets the bar early by fixing the camera, so you can't look around without zooming in on Mario (at which point you can't move).
So the first challenge is even finding the balcony, because the platform to get to it is barely even visible if you don't stop and look around in the right room. - To get up to the platform, you have to do a wall jump, which can be a bit tricky in itself; but to get enough height, you have to do it from a ledge in the corner.
This ledge seems to have been shaped with the express purpose of making this wall jump as impractical as possible.
In confined spaces, Mario steers like an SUV, so you'll as soon fall off the ledge, sail past the wall, or smash your face into it, as you will actually do the jump. - You get a brief respite in the next room, which just has the occasional ghost. There's a blue coin button -- but you'll probably want to save that for later.
- Out the door is the eponymous balcony, where you have to circle Big Boo and hit him from behind.
The balcony is quite small, however, so it's pretty easy to be knocked off, accidentally charge past, or just plain run off the edge because it's so dark.
And in the middle of the back wall is the entrance door, and if you get too close you go through it, resetting the boss so you have to start over again. - So having fallen off a few times and run back and forth through the door a few more, you finally beat Big Boo.
And the star appears on the roof of the fucking house.
Yes, the roof is angled at that joyous angle Mario can almost but not quite run up, after which he irrecoverably slides down and off the edge. - If you haven't done it before, you'll probably have a few goes looking for the right angle of attack, none of which will work, but you can't tell because of the fixed fucking camera.
So you slide off the roof, taking a bit more damage if you're not quick enough (or too quick) with the stomp action.
Then you have to go back upstairs, do the wall jump (several times because it's so inconvenient to pull off), back on the balcony, and try again.
(Now's probably a good time to pull out those blue coins.) - It turns out you have to do a long jump to a distant part of the roof, which involves running, pressing Z then jump, and hoping you don't get one of the several other actions overloaded on those buttons.
Then you scramble up to the top of the window peak, and apparently, do it again to get to the roof peak.
Then you have to inch your way across the whole length of the roof, without falling off, to get to the star (now holding Z for crouch).
I say "apparently", because I'M STILL TRYING.
I've done so many wall jumps and fallen off the roof so many times I'm ready to choke the life out of the little Italian bastard.
In the end, the most annoying thing about this level design is the inversion of the challenge/reward setup from all the other levels.
Beating the level/boss/whatever is the hard part, and you get a star as a reward at the end.
But in this level, the boss is relatively easy, and once you've "finished", you have to do go through a horrible goddamn jumping puzzle to collect your "reward".
If you fail to beat a boss, you can usually think to yourself, "oh well, I'll just try again later".
But with this level, you can beat him -- and the finish line is just up there... but really there's as much of the level still ahead of you as you've already done, only now it's harder, and every mistake means going back to the start again.
At least it isn't also an instant-death-if-you-fall level.
That much frustration could cost me a several hundred dollars as I smash my Pandora into the ground in rage.
Most of the rest of the game, I've enjoyed (to varying degrees). But this... this is bullshit.
So, uh... anyone else have some pain they need to share?
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