I know people have had several idea on both boards for front ends that can run on the Pandora so here is another one:
The idea has been bouncing around in my head and so far I cannot find a reason for it not to work as long as I would have a dev or 2 on my side. I have an idea for a 3D front end, similar to hyper-spin but works differently. Imagine each console emulator having a 3D Box, cartridge, and their console loaded on the Pandora (I can model these if people show interest in the project). So you select you're console lets say the Atari 2600 than it loads you're library of any ROMs that you have in it's folder if it has the 3D file than it looks for the same name as the rom you selected and loads it on the screen, if you hit play you see a quick animation of it being inserted into the console and than it loads you're emulator with the game you selected (I'm assuming emulators have the ability to load a ROM or file when selected through some script without having to use their menus to select one).
If you have the game selected and wait long enough a screen shot or video will loads if you have one with the same name in this projects folder but here is where I ask my question. I have downloaded several sets of screenshots and cart scans and videos from different consoles from UG but most of the time the names of each screen or cart do not match a NO INTRO file naming format or any format really. Example: Awesome Golf: BOX: "AwesomeGolf_front.jpg" ROM: "Awesome Golf (1991).lyx", well they are close but the ROM has a space between Awesome and Golf and the box art does not.
My question is would a front end find all the files with a similar name or do they have to be the exact same with the exception of anything after a . ?
I would either have to model each cart individually which would be a pain or I could model one cart per console with the same mapping coordinates than the program finds the cart file and apply it to my model based on which rom is currently selected.
I have not checked the other sets I downloaded and compared them to my rom collections so I have no idea if it is just the Atari Lynx set or not but most likely a lot of them are not named the same thing which spells trouble and oh it is driving me insane. :blink:
SO what do you all think am I crazy and this is too much work or what? B)
The idea has been bouncing around in my head and so far I cannot find a reason for it not to work as long as I would have a dev or 2 on my side. I have an idea for a 3D front end, similar to hyper-spin but works differently. Imagine each console emulator having a 3D Box, cartridge, and their console loaded on the Pandora (I can model these if people show interest in the project). So you select you're console lets say the Atari 2600 than it loads you're library of any ROMs that you have in it's folder if it has the 3D file than it looks for the same name as the rom you selected and loads it on the screen, if you hit play you see a quick animation of it being inserted into the console and than it loads you're emulator with the game you selected (I'm assuming emulators have the ability to load a ROM or file when selected through some script without having to use their menus to select one).
If you have the game selected and wait long enough a screen shot or video will loads if you have one with the same name in this projects folder but here is where I ask my question. I have downloaded several sets of screenshots and cart scans and videos from different consoles from UG but most of the time the names of each screen or cart do not match a NO INTRO file naming format or any format really. Example: Awesome Golf: BOX: "AwesomeGolf_front.jpg" ROM: "Awesome Golf (1991).lyx", well they are close but the ROM has a space between Awesome and Golf and the box art does not.
My question is would a front end find all the files with a similar name or do they have to be the exact same with the exception of anything after a . ?
I would either have to model each cart individually which would be a pain or I could model one cart per console with the same mapping coordinates than the program finds the cart file and apply it to my model based on which rom is currently selected.
I have not checked the other sets I downloaded and compared them to my rom collections so I have no idea if it is just the Atari Lynx set or not but most likely a lot of them are not named the same thing which spells trouble and oh it is driving me insane. :blink:
SO what do you all think am I crazy and this is too much work or what? B)
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