i think the present slimGL of the gpu940-project is more than enough for this interpreter. there are no graphic effects and max. 5 polygon objects, wich consist of really few polygons without textures! the needed power is not as high as in egoboo2x, on the contrary in my opinion FITD (if it uses openGL) should be the better tech-demo.
I had a kick look at fitd code this morning.
The README says that sound is broken, as well as projectiles and throwing objects.
I run the PC version with alone in the dark 1 abandonware and it behaved strangely (controls were not responding, most of the menus were not usable...
Maybe I have had no chance, maybe the engine is just not usable yet...?
Do someone actualy uses fitd to play the game ?