Free Implementation Openvg : Shivavg, Have You Try It ?


It's pretty good and fast enough, but it may need some changes for OpenGL ES. Could someone test it on an omap?
 
sindbad said:
It's pretty good and fast enough, but it may need some changes for OpenGL ES. Could someone test it on an omap?
Depending on what he's got in there, it should largely move over. I don't think there's any robust ES implementations to see
what it will do on an OMAP- but he's implemented something intriguing to say the least.
 
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sindbad said:
It's pretty good and fast enough, but it may need some changes for OpenGL ES. Could someone test it on an omap?
:blink: Omap don't need that : it have native hardware for OpenVG :)

ShivaVG could help us to test program OpenVG on PC before the release of driver OpenVG for OMAP and before have Pandora ;)

Ok just have to compile it also for my ubuntu :rolleyes:
 
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sindbad said:
It has native OpenVG? How did I miss that?
Heh... It's not hard... So much going on as we move towards MK1 release of the 3000. :D

Arialia said:
:blink: Omap don't need that : it have native hardware for OpenVG :)

ShivaVG could help us to test program OpenVG on PC before the release of driver OpenVG for OMAP and before have Pandora ;)
This presumes we get a driver. We don't know precisely what drivers TI is arranging for us. There's still negotiations, etc. going on on the whole thing as we're building this up. While I think we're getting the OpenVG driver, let's presume not and base it off of only having an ES 2.0 driver as the only graphics driver component on the hardware acceleration. If so, we have something. As it stands, I took it for being useful in the same way the ES 2.0 wrapper is useful for kick-starting 3D stuff without having the real deal there in hand. Heh... Isn't it nice to have a decent, solid API spec to be able to get the code mostly there? :D
 
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