Rigor Mortis
Member
- Joined
- May 21, 2003
- Messages
- 174
Hmmm... Wow, i didn't know the built-in chips actually increased the SNES CPU speed.. that 21 Mhz of the Super FX2 is a darn impressive increase :blink:
If you are asking "Why didn't Sega put upgrade chips in their carts?" the answer is that they couldn't. In fact, that is why the failure known as the 32x was created - because Genesis carts could not contain coprocessers like SNES carts could.Twimfy posted on Jul 27 2003 said:Anyhoo I have to say they did a better job than Sega, although I love my 32X and mega CD, why couldn't have they just used more advanced cartridges? The virtua racing and Virtua fighter MD cartridges produced far better results than the 32X ever did(apart from starwars maybe).
And more dreamcasts sold means they might be able to be in the next next gen race that's starting to happen now (although not very far underway yet, methinks).
I have read more than one article attributing the rapid death of the Saturn to the near-imposibility of developing games for it. Supposedly the dev-kit that Sega supplied to game prod. companies was absolute crap, and the hardware was extremely difficult to code for. There were quite a few games that were abandoned almost immediately after they were started once the programmers saw how difficult it was.Tobriand posted on Jul 28 2003 said:It wasn't that those particular bits failed miserably, it was just that Sega themselves didn't keep them alive. At all. Which was why the Saturn went down so fast - not enough people were willing to fork out the $500 it was when it first hit the shelves for something that might only ever get 2 games made for it. Its a real shame the company didn't just hold back on the Saturn for a bit longer, not bother with the Sega-CD, and spend a bit more time on polygonal 32x games.