fair game...


swear to god mariokart 64 cheats so bad... I love that game so much... but the AI makes me want to throw kittens
 
MarioKart has been cheating since the SNES. 1st place, Mario on your tail, suddenly he's star powered. No problem, catch up and pass him and... suddenly he's star powered again. Ok, we're nearing the end and... Gor Dangit! There is no way you can keep getting star power, Mario. And exactly how many bananas does DK have?
 
MarioKart has been cheating since the SNES. 1st place, Mario on your tail, suddenly he's star powered. No problem, catch up and pass him and... suddenly he's star powered again. Ok, we're nearing the end and... Gor Dangit! There is no way you can keep getting star power, Mario. And exactly how many bananas does DK have?

I never noticed it in the snes version... probally because it's my own abilities as a game player holding me back on that version


but I'll be spot freaking on in the 64 version, honestly I'm a pro... no mistakes, nobody drafting, no special items, record breaking time then all of a sudden someone eases past me as if I had hit a wall or ran off the road or something... does not matter which character I chose.. ridiculous


also the seeking red shells either completely bypassing the character right in front of you, or get knocked into the air and before you catch up they are back on the road and passing you right away... but if you get hit 3-4 people will pass you at a minimum and will be that way for at least a half a lap.


stupid bungee logic
 
[skeptical]I'm becoming more and more skeptical of the claims of 'unfairness'. I've never found Mario Kart 64 to be unfair. It's very common to focus on how terrible and awful bad luck is, but completely ignore the cases where you successful simply due to good luck.


Wesnoth is a classic example. If you hit an enemy four times in a row, people don't generally think much about it; should an enemy hit you four times in a row, people chalk it up to bad luck.


It's an inherent trait to focus on the bad things as being unfair, but never seeing unfair things happening in your favor.


Unno, those are just my thoughts.[/skeptical]
 
Wesnoth is a classic example. If you hit an enemy four times in a row, people don't generally think much about it; should an enemy hit you four times in a row, people chalk it up to bad luck.
There's random strings of bad luck, and then there's built in game changing events. Getting multiple hits in a row is (un)fortunate, but not what I'd call unfair: it doesn't break the game, it's just the way the rolls went. If there was a mechanic by which any unit could wipe out any other unit with a single critical attack regardless of the strengths between the two, I would call that unfair no matter which side of the attack I was on and would find a way to disable it.
 
MarioKart has been cheating since the SNES. 1st place, Mario on your tail, suddenly he's star powered. No problem, catch up and pass him and... suddenly he's star powered again. Ok, we're nearing the end and... Gor Dangit! There is no way you can keep getting star power, Mario. And exactly how many bananas does DK have?

I never noticed it in the snes version... probally because it's my own abilities as a game player holding me back on that version


but I'll be spot freaking on in the 64 version, honestly I'm a pro... no mistakes, nobody drafting, no special items, record breaking time then all of a sudden someone eases past me as if I had hit a wall or ran off the road or something... does not matter which character I chose.. ridiculous


also the seeking red shells either completely bypassing the character right in front of you, or get knocked into the air and before you catch up they are back on the road and passing you right away... but if you get hit 3-4 people will pass you at a minimum and will be that way for at least a half a lap.


stupid bungee logic
I had a similar experience, on wario stadium, I made toad fall on the giant jump, and he manages to pass me only half a lap later
 
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